| Revolt |
| Review
By: Marty Weisenburger |
| Developer: |
Iguana |
| Publisher: |
Acclaim |
| #
of Players: |
1-4 |
| Genre: |
Racing |
| ESRB: |
Everyone |
RC Racing. Most kids love it. When you were in your younger
years, what would be on your Christmas list each year (besides game consoles
and a pet snake)? Those little RC cars were just a lot of fun. Too bad the
same can't be said about Re Volt, the latest racer from Acclaim.
The main concept of ReVolt from square one was to create a racing game that
realisticly emulated the feel of RC cars. To that extent in and of itself,
Re-Volt does suceed. Unfortunatly, this game's biggest strength is one of
it's biggest weaknesses; the controls in Re-Volt have a VERY steep learning
curve. In races, expcet many instances of "make a small mistake when you're
in first, finish 4th" to make the game frustrating.
The modes in ReVolt are pretty much what you'd expect: Single race, championship,
stunt arena, and practice. Track designs are certainly inspired, as the selection
varies from a local neighborhood to a science musem. The actual formation
of the tracks, however, leaves quite a bit to be desired. At one point, I
was racing one track, when I saw two paths. I took one, and was told about
five seconds after I had took that route that I was going the wrong way.
Frustrating scenarios such as this kill ReVolt.
The game's controls are equally inane. Cars seem to spin out at random (like
real RC cars), and the overall controls have a steep learning curve. You'll
also find yourself crashing into things a lot, as well as skidding on slippery
portions of tracks as frequently as possible. Since the analog stick is often
awkward, you might find yourself resorting to the D-Pad a lot. The pyhysics
engine is pretty solid, though jumping on ramps can be a little odd. The
game's stunt mode (in which you collect various "stars" by flipping into
the air, diving in a half pipe, etc.) just isn't much fun. The four circut
races use the same formula as a game like Mario Kart, with racers gaining
points after winning. To make the races even more frustrating (as you may
have guessed, that's the game's biggest flaw), the game doesn't mark weather
or not you proceed by your average. Instead, you have to place a certain
rank in each race (I.E., if you're playing on the hardest mode and place
first in every race, but in second the last, you're screwed).
The graphics are nothing special (I saw better in San Fransico Rush two years
ago). The game's environments are pretty good, and some of the screnery is
sharp, but other parts of the game look wither burry and somewhat "jagged."
Iguana's trademark "Foggy environments" are back and worse than ever, only
now, there's also a bunch of text on the right side of the screen to block
your view. Framerate is terrible compared to other racing games, as is draw
in and slowdown. It is worth noting, however, that these problems didn't
occur in the PC Demo, so that might be recommended. Soundwise, the game's
bouncy music loops a lot, and the sound effects are pretty dull (the pickup
weapons don't make any of the cool noises you'd expect). To the game's credit,
however, here are several hidden tracks to unlock, and one of them is actually
a blast (unlike the other 12, which are generally either dull or annoying).
Overall, ReVolt just isn't much fun. Unless you're a really big fan of RC
Cars (and enjoy spinning out a lot), Re-Volt is too frustrating and bland
to be recommended.
Overall: 6.3
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