| Rocket:
Robot on Wheels |
| Review
By: Jared Black |
| Developer: |
Sucker
Punch |
| Publisher: |
Ubi
Soft |
| #
of Players: |
1 |
| Genre: |
Platformer |
| ESRB: |
Everyone |
| Date
Posted: |
12-26-99 |
No genre is better represented on the Nintendo 64 than the
platform genre. Heck, the system itself was originally designed with one
platformer in mind (Mario 64). This holiday season has seen the greatest
lineup of platformers yet on the Nintendo 64, with Donkey Kong 64, Rayman
2 and Rocket: Robot on Wheels all arriving at roughly the same time. Despite
being the least-hyped game of the trio and being developed by a relatively
unknown company, Rocket: Robot on Wheels is perhaps the best one of the three.
In Rocket: Robot on Wheels you are Rocket, which is of course a robot. The
game opens with a well-done cutscene. It's the night before the opening of
the brand new amusement park Whoopie World, and Dr. Gavin puts you in charge
of the park for a while. In separate cages are Whoopie the Walrus and Jojo
the Squirrel, the two main attractions at the park. Well, as soon as you
turn your back Jojo (who's jealous of Whoopie and has plans to turn it into
Jojo World) escapes from his cage, and kidnaps Whoopie and all of the ride
tickets. Jojo then proceeds to sabotage the entire park the night before
it's scheduled to open-turning once-good robots into evil drones to do his
bidding! It's your job to go out, retrieve all of the tickets, and defeat
Jojo before the park's scheduled opening and Dr. Gavin's return.
Gameplay
Rocket is a robot equipped with a head-mounted tractor beam on the side
of his head. With this tractor beam, he's able to pick up and move things
(he lacks arms). The tractor beam really forms the core of Rocket's moves.
With it he's able to pick up and grab just about everything in the game world,
and this ability provides a number of different moves that Rocket learns
as the game progresses. Rocket learns new abilities from Tinker, the lovable
park maintenance robot. Of course, you have to collect a specific number
of Tinker Tokens (think coins in Mario 64) before you can learn each new
move, and much like the Zelda series learning new moves opens up previously
inaccessible areas and worlds.
The "overworld" is set up very similar to Mario 64. From the main area (the
opening gate of the amusement park), you can enter the different worlds in
the game. Basically, you must collect the Tickets scattered the world (12
per world) to advance in the game and open up new worlds. You recover tickets
through a variety of different methods. Some tickets are awarded after you
solve puzzles, some are hidden really well, and some guarded by creatures.
When you collect a certain number of tickets you are able to activate different
Ticket Switches, which usually open up new areas to explore and secret areas.
This is all standard platform-fare, but what sets this game apart from other
platformers is the amazing physics engine in the game. Virtually everything
in the game world has weight relative to its size, and will react very
realistically when it's manipulated. This results in some very clever puzzles,
as well as providing a decent challenge to the player (for instance, when
you walk across a floating ice block it will move realistically and tilt).
It's really tough to describe it in words, but it adds a dimension to the
gameplay you won't find in games like Donkey Kong 64.
Overall, the gameplay is excellent. This is old-school platforming at its
best, with very unique and challenging puzzles, clever game world elements,
HUGE game worlds to explore, and TONS of stuff to collect. Throw in a variety
of mini-games and other extras, and you've got a virtually flawless gameplay
experience. In fact, it would be flawless if it wasn't for the sometimes-awful
camera system. Camera problems have plagued 3D platformers since Mario 64,
and Rocket is no different. Although it isn't bad enough that you'll die
unfairly, it does take some time to master the camera system. So while the
camera system isn't bad compared to other platformers, it's still worth
mentioning because it can be a bit frustrating at times.
Graphics
The graphics can best be summed up in one word: unique. Since this is an
amusement park (an artificial world), the game designers were free to create
very unique and varied areas. As a result, each world is full of variety
and graphical flare. There's no draw-in to be found anywhere in the world,
and the world is filled with nothing but rock-solid polygons. Although characters
are a bit simplistic looking, they're very clean and have virtually no "jagged"
edges that plague other platformers.
Each of the seven different worlds is extremely huge, and despite this there
is virtually no pop-up to be found. Every environment is gorgeous and unique.
Each of the seven different worlds have unique themes, and these are represented
well in that they all feature elements within the game world that suit that
theme very well (ex: Roman columns).
Perhaps the only complaint that can be leveled at the game is that everything
is extremely cute looking. In fact, it's probably the most "Lovable Huggable
Super Happy Fun" game yet on the Nintendo 64. Gamers used to games like Shadowman
and Goldeneye may be a bit turned off by the cutesy look. Overall though,
the game is gorgeous, textures are detailed and clean, and the game has enough
graphical variety to keep the gamer interested in seeing what's next.
Sound
The music in this game is good, and provides an appropriate platforming
experience. Some of the tunes can become repetitive after a while (and given
the challenging gameplay you will spend a lot of time on each level), but
they are mostly well done and quite catchy. Sound effects are simply done
to perfection. No low quality sound samples here. Different surfaces make
different sounds as you travel, different enemies provide well-done and
appropriate sound effects, and elements you interact with in the world all
sound as they should. Overall the sound quality is excellent, with only a
couple average songs preventing it from being perfect.
Overall, Rocket: Robot on Wheels is a brilliant platforming experience. It's
challenging, creative, and most importantly fun. If you didn't get this one
for Christmas be sure to pick it up.
Overall: 9.6
|
|
 |