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Review
By: Jared Black
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| Developer: |
Factor
5 |
| Publisher: |
LucasArts |
| #
of Players: |
1 |
| Genre: |
Flight/Action |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
12-16-01 |
In the original Star
Wars Rogue Squadron, Factor 5 created an impressive flying
game that took the N64 to new heights in the genre. Nevertheless, it
wasn’t a perfect game as critics took it to task for some rather
repetitive mission objectives, average music (due to the N64
format), and lack of dedicated space missions. The semi-sequel Battle
for Naboo fixed some of these problems, but fell short in
most critics’ eyes of the original’s greatness. Finally the true
sequel to Rogue Squadron has arrived, and it represents the next
evolution in Factor 5’s excellent series. The result is a
spectacular gaming experience and the best Star Wars game
ever.

If you’ve ever
played a Star Wars flying game on a console before, you know what to
expect here. You take on the role of either Luke Skywalker or Wedge
Antilles (you’ll use both over the course of the game), and lead
your Rogue Squadron through various missions that aid the cause of
the Rebel forces. Each mission has several objectives that need to
be accomplished, and only by accomplishing these objectives will you
be able to clear the mission and move on to the next one. There are
11 total missions, with several more hidden waiting to be unlocked.
Each mission is
unique, and will require a variety of tactics to complete
successfully. For example, one mission requires you to guard a
transport with an X-Wing until the transport lands successfully,
then switch to a snowspeeder and take out some approaching AT-ATs
with your tow cable, then switch again to a Y-Wing and bomb the hull
of a downed Imperial ship. Not all missions are as varied as this
(others have you piloting only one vehicle or fighting only
air-based opponents), but there’s enough variety in each mission
to keep Rogue Leader fresh and fun.
Several missions
closely recreate actual events in the original trilogy (although all
are set in that time period), and for most diehard Star Wars fans
that will prove to be the real draw of the game. For years Star Wars
fans have wanted to recreate scenes from the movies, and finally
gaming console technology has reached the point where that’s
genuinely possible. For any self-respecting Star Wars fan, flying
through a stunningly-realistic recreation of the Death Star trench
run (complete with voiceovers from the actual movie) is one of those
rare "goosebumps" moments in gaming that will be
remembered for years to come.
In addition to
having a wide variety of mission objectives, the vehicles you’re
given all work differently and as you’d expect them to. X-Wings,
Y-Wings, A-Wings and more…they’re all here and are all best
suited for different tasks. If you’re reading this review you
probably already understand the differences between each ship, and
as such I won’t bore you with a long explanation about each ship’s
different properties. If you aren’t familiar with them, then just
take my word for it that controlling each feels wholly unique, and
that you’ll have to master them all in order to complete the game.
Of course, there are several secret ships you can unlock as well…
Rogue Leader
controls like a dream. The GameCube controller is perfect for a game
like this, as it’s large "A" button and deep and
responsive shoulder buttons feel completely intuitive. "A"
fires your primary weapon (tapping allows for stronger shots than
just holding it down), "B" fires your secondary weapon(s),
and "X" controls your targeting computer (which includes
nifty infrared-like interface), and "Y" allows you to
switch the camera view either into the cockpit or to the chase
camera. The shoulder buttons control acceleration and braking (the
harder they’re pressed, the more you accelerate/brake), while the
"Z" button allows you to perform a barrel roll.
Perhaps the best
addition to the controls is that the d-pad has been added to the
mix, and it allows you to give various orders to your wingmen. These
orders include things like getting into formation and attacking
specific enemies, and really give the player a sense that they’re
actually leading a team of rogues. How you manipulate your wingmen
is often critical to victory, as telling them to attack a lesser
threat at the wrong time could spell doom for the mission.
As good as all
of this is, the gameplay still isn’t perfect. First, while
controlling the Y-Wing I often found myself not being able to chase
enemy TIEs. As I would loop around to try to target and attack them,
the camera would suddenly try to reorient itself behind me and cause
me to lose the target. Personally this only happened to me on one
mission, but it happened fairly frequently during that mission and
was annoying to say the least. Secondly, the radar definitely needs
work. While it’s ultimately serviceable, most of the time it’s
confusing and cluttered. A good radar will allow you to quickly
glance at it and assess the situation, and this one just doesn’t
do that. Third, due to the size of the d-pad I had trouble giving
appropriate orders to my wingmen. This isn’t a huge problem (you
can immediately give the correct order) and it’s certainly not the
developer’s fault, but it’s still an annoying little blip in an
otherwise excellent setup.
Most
importantly, the game itself is pretty short. Factor 5 attempted to
supplement the relatively short length of the main game with a
number of things to unlock (extra missions, ships, etc.), and of
course the medal system returns to give gamers something to strive
for after completing the game. Basically, the medal system awards
the player with a bronze, silver, or gold medal at the end of each
mission. The medal awarded depends on a number of factors, such as
Hit % and the time of the mission. However, replaying the same
missions over and over to get extra medals does lose it’s appeal
over time, and the things you’re able to unlock probably won’t
be worth it to a lot of gamers (although it definitely will be to
hardcore Star Wars fans).
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