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Review
By: Jared Black
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| Developer: |
Factor
5 |
| Publisher: |
LucasArts |
| #
of Players: |
1 |
| Genre: |
Flight/Action |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
12-16-01 |
If you’ve been
following our coverage of Rogue Leader for any length of time, you’ve
no doubt gotten the sense that this is one gorgeous game. Early
screenshots promised the most realistic representation of the Star
Wars universe yet, and the finished product meets and exceeds the
early promises. Everything is rendered with such painstaking detail
that things such as ship models actually look better than the
original movie models they’re based upon. The texture work is
simply incredible, and puts all other early GameCube efforts (except
perhaps Luigi’s Mansion) to shame. The first time I saw a
TIE pass by me at close range, my jaw (almost literally) hit the
floor. They looked good from a distance, but they looked even BETTER
up close (instead of becoming blurry like in past Star Wars
efforts).
It’s not just
that the textures are sharp however, as they’re also awash with
every type of "map" effect you can think of. Bump mapping
creates a realistic 3D look (the walls in the Death Star trench run
are one huge example of this), while reflection mapping creates
highly reflective surfaces that accurately reflect the surrounding
environment as it is. Everything that would give off light in the
Star Wars universe is treated as a light source here, and each
lights up every surface it comes near in a highly realistic manner.
It’s the little touches like laser fire lighting up a tower
seconds before hitting it that really immerse the player.

Additionally,
the sheer amount of geometry being pushed around is astonishing.
Each mission is absolutely enormous, stretching for miles and miles
in any direction. Everything in the level can be seen in a realistic
manner, with absolutely no slowdown, draw-in, pop-up, fogging, or
any of the other problems that plagued last generation’s games. If
anyone is still confused by Nintendo’s 6-12 million estimate (with
all effects) being low compared to MS’ and Sony’s polygon
numbers, just show them Rogue Leader and they’ll understand.
I could continue
to rant about how all the other effects (like volumetric fogging)
and little details make this one of the best-conceived graphic
efforts ever, but I think you get the point. Rogue Leader is one
sweet looking game, and is definitely the perfect game to show off
to your friends who mock you for having a purple system with a
handle.
Sound-wise, you’re
literally playing a Star Wars movie. The music is a perfect mixture
of tracks pulled from the movies themselves and original
compositions. Sound effects are pulled straight out of the movies,
including everything from the scream of a TIE going down to some
actual voice acting. The best part is that all of it sounds
wonderful on even a simple stereo TV setup, but for you audiophiles
the game also supports Dolby Pro Logic II.
Highs:
- There’s
never been a more realistic presentation of the Star Wars
universe.
- The control
scheme has been refined, and adding the d-pad for giving orders
to wingmen is genius.
- There are a
bunch of extras to unlock and getting all the medals will prove
to be quite challenging.
- If you’ve
got the hardware, the game supports both Dolby Pro Logic II and
progressive scan.
Lows:
- It’s a
rather short game, and a lot of gamers don’t care about
unlocking extras or collecting medals.
- Minor
problems with the camera system and radar.
Final Verdict:
As great as
Rogue Leader is, it’s more of an evolutionary title than it is a
revolutionary one. It takes the basic format of the first Rogue
Squadron, tweaks both the control scheme, and gives it a tremendous
graphical upgrade that rivals any effort on any platform. The result
is the best Star Wars game ever, as well as the best GameCube launch
title.
Overall Score:
9.5
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