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Review
By: Jared
Black
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| Developer: |
Codefire |
| Publisher: |
THQ/Sega |
| #
of Players: |
1-2 |
| Genre: |
Compilation |
| ESRB: |
Everyone |
| Date
Posted: |
12-4-02 |
Nintendo's had a
ton of success bringing back old franchises and SNES titles in
portable form. Not only does it give older GBA owners a second
chance to play games they could never afford during the 16-bit days,
but it also gives younger gamers a chance to experience titles they
may otherwise have never played. Thus it's no surprise that other
companies have tried to cash in as well, and in this case Sega has a
huge catalog of titles worthy of updating for a new generation of
gamers. If Sega's going to convince younger gamers that these titles
are really worth experiencing though, they need to do a better job
with the porting than this.

I have the
original versions of each of these games (Ecco is the Sega CD
version), so luckily I can compare these to them. I've always had
the fondest memories of Golden Axe, so I choose to play
through it first. Unfortunately, it's the worst game in the pack. Golden
Axe is essentially a Streets of Rage type game set in a
fantasy setting, where players take one of three characters through
8 action packed levels. While it does look like the Genesis port and
uses all of the same art, the actual presentation of the world is
way off. Enemies are often incredibly dark and hard to see against
the dark backgrounds and the colors themselves are way off. Most of
the level animation is missing, including flowing rivers and
feathers not soaring through the air. The sound is also very poorly
implemented, as everything sounds extremely tinny (even moreso than
the Genesis original) and often cuts out when two or more sounds try
to play at once.
Additionally,
the gameplay doesn't hold up well at all in this day and age. Too
many times the player will endure incredibly cheap hits from
off-screen, and there are several moves that can practically keep
the player from even being touched if performed properly. It's
certainly old school, but in a bad way. Worst of all the two-player
co-op game was completely taken out, leaving in its place a lame
Head-to-Head mode.
Sonic Spinball
is what it sounds like - a Sonic game with a pinball interface. The
player navigates Sonic (via flippers) through a variety of different
areas and objectives in a strange yet enjoyable mix of platform and
pinball elements. It's a lot like the Casino Zone found it the
original Sonic, although with a more pinball feel. The
graphics and sound are both very faithful to the original game, but
that doesn't change the fact that the soundtrack always sucked
anyway. Sonic Spinball was never as good of a game as the
standard platform series, but it is a nice inclusion and puts
Sonic's game-selling mug prominently in the middle of the box.
I'm sure many
people will think that Ecco the Dolphin is the best game of
the bunch, and from a technical standpoint I agree with them. Ecco
the Dolphin on the Genesis was a beautiful and mesmerizing
platform/action title, with an unique interface in which the player
controlled a dolphin through large water-filled areas. Ecco's able
to communicate with other dolphins via sonar, jump out of the water
and over mini-islands to reach additional areas, and attack enemies
with a charge attack. The graphics are easily better than the other
two games in this collection, and they have been faithfully
recreated from the original. Unfortunately the soundtrack has been
butchered, and turned into a grating and short loop. I'm honestly
not sure how good the original music was as I only own the Sega CD
version (with enhanced QSound!), but it has to be better than this
tinny crap. I prefer Spinball's gameplay just a little bit more, but
overall Ecco is a worthy inclusion as well.
In collections
such as this, it's almost standard these days to include some sort
of extras. Sega Smash Pack, however, is devoid of almost any
trimmings. Press start on the main screen, and the player is taken
to a very simple scrolling menu that presents each game, an options
screen, and a credits screen. All the options screen allows the
player to do is assign each function to a different button…that's
it. There's no "museum" feature, no hidden games, and no
fancy nostalgic graphics…nothing. Worse still is that it takes
forever to get to this menu. From start up of the system, it takes
35 seconds (I timed it) of sitting through a number of legal screens
and company logos (THQ, Codefire, and Sega's) to get to the main
menu! To be fair this is a problem with a lot of GBA titles these
days, but this is by far the worst I've seen it. Ecco the Dolphin
still has it's password system, but it would've been nice to get
some kind of battery backup for the other two games - especially for
Sonic Spinball's high scores. Then again, it's not as if Golden
Axe takes long to beat anyway…
Highs:
- All three
games are fun to play, and can now be played on the road.
- There's a
good bit of variety in this pack.
- Ecco
the Dolphin
and Sonic Spinball are mostly faithful to the original
games.
Lows:
- The music is
butchered in Ecco & Golden Axe, and it always
sucked in Sonic Spinball. Additionally, Golden Axe
has some severe music slowdown and sound effect glitches.
- Golden Axe's
colors have been altered, level animation has been cut out, and
enemies are noticeably darker than the heroes. Even for a
10-year-old Genesis title it's ugly.
- Three games
ported over with no frills or extras that sell these kind of
things.
- Golden Axe's
graphics have been butchered.
Final Verdict:
At a MSRP of
$29.99 (roughly $10 a piece), it's hard to recommend inferior
versions of these games when you can get a Genesis and the originals
on eBay for roughly the same price. With a little more TLC this
could've been a great pack, but as it stands it's a questionable
purchase unless the benefit of portability is a real draw.
Overall Score:
5.8
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