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Review
By:
AJ
Middleton
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| Developer: |
Sonic Team |
| Publisher: |
Sega |
| #
of Players: |
1-2 |
| Genre: |
Adventure |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory Card,
GCN GBA Cable (various Sonic games) |
| Date
Posted: |
11-26-03 |
After the amazing success of Sonic Adventure 2 Battle on
GameCube, Sega decided to release the true first installment of the
series, Sonic Adventure, on the Cube as well. But like with
2B, some little extras were added onto the Dreamcast hit. The
result? Sonic Adventure DX Director’s Cut. So does Sonic’s
first adventure on the Dreamcast match his first on the GameCube?
Will it also be a Player’s Choice hit? Let’s take a look.

Sonic the Hedgehog
was a side-scrolling, quick action game. Sonic the Hedgehog 2
was a side-scrolling, quick action game. Heck, even Sonic
Adventure 2 Battle, when not in a story scene, was pretty fast
paced. But, as soon as you get into Sonic’s story, you’ll discover
something unheard of in Sonic games- an actual world?! Yes, when not
in an action stage, Sonic and pals will run around the Adventure
Field. There are three fields in all, including Sonic’s home, Station
Square, and a mysterious place called the Mystic Ruins. Each field
has rooms to enter, people to talk to, and sub-areas that add a whole
new dimension to Sonic’s quest. The designers tried to even add the
RPG element of event chains, but they are pretty weak and almost
pointless sometimes. Nevertheless, although it takes away from the
speed aspect, it’s a very cool twist that adds a feeling of
connectivity between stages. Also, it gives a place for certain
emblems to hide that aren’t prizes for beating the action stages.
The stages. To discuss these, the division of the story must be
looked at. Unlike SA2B’s two sub-story game, SADX has its plot
divided amongst six different characters, each with their own unique
types of level. The heroes are Sonic, Tails, Knuckles, Amy, E-102
Gamma, and Big the Cat. Somehow or another, these six individuals all
get thrown into Eggman’s latest plan. And what is that exactly? In
this adventure, Dr. Eggman has broken the seal on a mysterious aquatic
creature named Chaos. He needs to gather the 7 Chaos emeralds in
order to bring Chaos to his full power, which will allow Eggman to
take over Station Square…and maybe even more. So naturally, Sonic
jumps in to try to save the day! Sound familiar? Eh, the basic Sonic
plot. SADX DOES have a few twists, but nothing will throw you off
completely.
But the characters are what make it all worth it. Sonic, in his
adventure path, meets up with Tails, which unlocks him as a playable
character. Tails and Sonic, in turn, find Knuckles, unlocking him.
Basically, as one character meets another, they become playable. And
as this happens, their stories and levels unfold…
Sonic owns the fast paced action stages, as usual. The point of his
levels is too get to the end to reach some goal, depending on what’s
going on in the plot. Sonic will receive an upgrade that enables him
to perform the Light Speed Dash. But unlike in SA2B, he now needs to
charge before using this move. Oh, and Tails follows him around.
Tails, who is NOT in a giant walker, naturally follows his hero
around. Tails’s stages are usually the same as Sonic’s, but his goal
is to reach the end before the hedgehog does. In a way, all of his
levels are like races. And since he’s free of the giant piece of
metal, Tails is free to fly around now! This can enable him to find
shortcuts when up against Sonic. And with one of his upgrades, a
speed boost, the advantage is with the Fox.
Knuckles is thrown into the story after the Master Emerald shatters,
so his levels STILL consist of him trying to find the pieces. But,
things are a little different this time. The levels are considerably
smaller, and the radar will detect all 3 pieces at once instead of
just one, making things a little easier. Knuckles will eventually
gain a special move that allows him to send off rays of energy.
Useful? Not at all.
Amy Rose, Sonic’s girlfriend, stumbles upon a lost bird and is
determined to help it out. But one of Eggman’s robot also wants the
poor creature, so Amy spends her adventure and levels trying to evade
the robot, Zero. Like Sonic, Amy is trying to get to the end of the
levels. The only differences are that her goal is always an escape
balloon; she can fight with a massive hammer that she pulls from
somewhere, and that Zero is always on her tail. Sure you can hit him
to slow him down, but he’ll never be completely beaten even with Amy’s
acquired spin attack.
E-102 Gamma is a new face in town. He is one of Eggman’s E series
robots, and his mission is to recover a frog that stole Chaos’s tail.
But while on his mission, certain circumstances force him to override
his purpose…hmm. Gamma’s controls and feel are like that of Eggman’s
walker in SA2B; he has a laser that he can lock on with, and he will
gain the ability to hover. Gamma, being a robot, has a finite
battery, so when trying to beat his levels, a timer will count down on
the top of the screen. Only by locking on to targets can you recover
time.
Big the Cat is the sixth character. Now, I honestly don’t know what
possessed the designers to throw him in this game. He’s slow, dumb,
and adds NOTHING to the plot but a little comic relief, and I stress
little. Poor Big’s frog, Froggy, acquires Chaos’s tail and goes
running off. Big, oblivious to Eggman’s plan, goes on a quest to find
his pal. All of Big’s levels are fishing games. Yes fishing. Fish
in the pool for Froggy. An upgrade will be a belt that lets him float
on water (useful), and fishing lures. Loads of fun. Luckily, he
doesn’t have that many stages.
With the six characters, you’d think that the game is pretty long and
involved. Well, it isn’t really. The stages are not equally
distributed to the characters. For example, Sonic has 10 while Big
only has 4, and poor Amy has 3. Of course, this is because of how
late some of the characters come into the plot, but it really makes
some people (coughBIGcough) feel like pointless cameos.
Yet, despite the little flaws, the adventures are fun. It’s
interesting to see the story in six different perspectives, but it
also gets very repetitive after awhile. For example, because Sonic
and Tails are usually together, you’ll end up seeing the same cinemas
and levels for both of them. This gets old…quickly.
Speaking of cinemas, let’s talk SADX’s visuals. The graphics
themselves blow SA2B’s away. SADX gives us smooth characters,
including NPCs, more things to look it, as in buildings and trees, and
suburb lighting effects. In the level called Casinopolis, Sonic,
Tails, and Knuckles just look beautiful. In one level, Sonic even
looks a little cel shaded. It’s not Starfox Adventures, but
it’s no Super Mario 64 either.
But every good gamer knows that pure graphics don’t mean anything if
they aren’t executed correctly, and this is where we see a part of
SADX that makes it embarrassing. First of all, the camera is AWFUL.
I mean, this thing is sickening. It likes to not follow you, stay
stuck behind walls, and just go wherever it feels like sometimes. You
would think and HOPE that something that glaringly bad would be fixed
for a port, but alas, we hope too much. But still, seeing the inside
of a wall instead of Knuckles in a ported game on such a powerful
system just makes it feel sloppy.
Oh, and add the massive use of invisible walls to the list of sloppy
things. I haven’t seen invisible barriers used as much since the
early N64 days. Walk towards the water, and a wall stops you. Walk
near the edge of a cliff, and oops! You’re saved from falling off by
a wall! And they tend to be places very far away from their targets
too, so it again feels sloppy. For example, the wall blocking you
from the ocean is actually on the end of the beach. Give me a break.
Is it really that hard to make the character swim, fall off, or make
them say something cute that means, “I can’t go this far?” Also, in
the Mystic Ruins, you CAN get around an invisible wall and fall to
your doom. If you’re going to block us off, do it properly. Geez.
But the game’s music makes up for the sloppy presentation…sorta. As
usual, it’s of A quality. SADX brings us rock, hip-hop, jazz, pop -
you name it. But there seems to be an absence of singing in this
soundtrack. In fact, I don’t recall any song having singing, sans the
character theme songs and Follow Your Heart, the main theme.
But, the music is cancelled out by the voice acting. It’s SO slow and
off. It’s bad enough looking like a poorly dubbed Japanese movie, but
taking a 2 second break in-between sentences is a little pathetic.
Sometimes, a character will take his or her sweet time to respond to
someone else. And believe me, a potential emotional scene is
completely ruined by this awful lag. Are their reaction times THAT
slow, or was some programmer just lazy? The voices are completely the
opposite of SA2B’s quick responses. Oh, and Eggman’s mouth never
moves for the whole game! What’s going on here?!
Well, can we find some refuge in SADX’s other features? Aside from
Adventure Mode, SADX has 3 more. First we have Trial Mode. Here, you
can view emblem results, play sub games that are included in the
adventure, and replay stages that have been beaten. Normally, you
play the simple C Level of each stage in the adventure- get to the
end; collect the emerald pieces, etc. But through Trial, you can
complete the A and B levels. These are equivalent to SA2B’s missions,
but there is no letter ranking. For Amy, Sonic, Tails, and Gamma, the
Bs consists of beating the stage with 50 rings or more. Amy and Sonic
must beat the stage under a specific time limit for A, while Tails has
to beat an even faster Sonic. Knuckles’s As and Bs are quite simple,
with having to find all emerald pieces under a time limit and finding
them all without using any hints, respectively. Gamma’s A is to beat
the stage under a time limit, and Big’s As and Bs are to catch large
fish for Froggy. More diverse than SA2B, but simpler as well.
The 2nd mode is a true Mission mode. This feature is
unlocked after beating a character’s story. In it, you wander the
Adventure Field searching for Mission cards. After finding one,
you’ll get a hint of what to do to complete the mission. For example,
with Tails, one may tell you to stop some growing weeds. You then
have to find the area and complete the task. Some missions may take
place in the Field, but others may actually be in a level. These are
fun, although finding the cards can get tedious after awhile.
The 3rd mode is one of the coolest, which is the Mini-game
Collection. By completing missions and gaining emblems, old Sonic
Game Gear games are unlocked! True Sonic nostalgia!

Oh, and of course, Chao raising exists in the game. But don’t expect
to take them to Kindergarten or to do karate; there is none. The Chao
in SADX have 3 gardens, a Black Market, the races, and animals.
Obviously, SA2B is the TRUE home of Chao raising. However, you can
still send your SADX Chao to SA2B, via the Tiny Chao Garden in
Sonic Advance, Sonic Advance 2, or Sonic Pinball Party.
As for difficulty? Sadly, SADX isn’t much of a challenge. The levels
aren’t very complicated, the bosses, including the final one, are too
easy, and the Trial Mode provides replay but no I-need-an-A-rank
frustration. The hardest part for me was being able to stand Big’s
levels! But don’t get me wrong! It’s a VERY fun game that will be
sure to keep you going hours after the adventure ends.
SA2B had so much multiplayer that the “2B” was added to the original
title. SADX and multiplayer, on the other hand, don’t get along well
at all. Why? There practically is none. Two players can only play
in a few Game Gear games and in Sonic’s action stages as Tails. But
don’t get too excited; the Tails thing is a joke. Normally, the
computer controls Tails as Sonic runs around. A second controller can
move him, but the camera won’t follow the flying fox. His only use is
to get rings and defeat enemies, but it’s more of a pain than help to
use him.
On a final note, SADX has 130 emblems. Most are rewarded after
beating the levels of the action stages, but some have hidden
themselves away in the Adventure Fields, and others are rewards for
the Chao races. However, just like in SA2B, a prize awaits those who
have found all 130. What is it? You’ll have to see yourself.
Highs:
-
Sonic's first
next-generation game on the 'Cube! Woo!
-
Nice graphics
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Excellent music, as
usual
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Six characters, providing six different points of
view, making the presentation of the story pretty unique
-
An Adventure Field - unique and brings things
together
-
Loads of after-adventure extras
-
Fun fun fun!
Lows:
-
Sloppy
camera, walls, and voice acting.
-
Just too
sloppy for a port!
-
A standard
Sonic plot, and pretty short at that
-
Big the
Cat...and his levels
-
Kinda easy
-
Not enough
Chao
-
No (real)
multiplayer!
Final Verdict:
As soon as you get over the sloppiness, Sonic Adventure DX is a
very fun game. Is it better than Sonic Adventure 2: Battle?
That’s entirely up to your own personal preference, although I think
that its sequel is an overall better game. Yet, no fan of Sonic
should go without playing this! And since it has so much extra to do,
renting isn’t an option!
Overall
Score: 9.0
Additional
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