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Review
By: Christopher
Coey
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| Developer: |
Treyarch |
| Publisher: |
Activision |
| #
of Players: |
1 |
| Genre: |
Action |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
6-10-02 |
Spider-Man is my
childhood super hero. He’s the one I had on my bedsheets, and on
my underwear (anyone else remember Under-Roos?) Out of my extensive
comic-book collection, the majority are Spider-Man comics. I have
been waiting for a good Spider-Man movie since I first saw the
Electric Company on Saturday mornings. In other words: I know the
character. I know what a good Spider-Man story, movie, comic, or
game should have. There is a "feel" that should accompany
anything surrounding the web-slinger. This game has it.

Anything you
might want to be included, any move that you might want to be able
to do is probably there, at least somewhat. The missions, and levels
are straight from the pages of The Amazing Spider-Man. You almost
get the feeling of being a hero. Which is exactly what the
developers hope for. During one of the missions, Mary Jane is has
been kidnapped. When you track her down, the Goblin has her high
atop a suspension bridge and a large fire is moving towards her.
Meanwhile, the Goblin is attacking you. You have to stall the Goblin
long enough to grab MJ and swing her down to safety before the fire
reaches her, then go after the Goblin for your revenge. It’s a
great level.
Let me get this
out of the way right now. This game is pretty short. There are
really not that many levels in total, and the game doesn’t take
that long to complete. But what I’ve realized lately, especially
when I finished this game, is that at least for this generation of
games, most of the great games are simply going to be short. The
basic reason for this is money. Games these days cost a lot to
develop. Not to mention time. Even if a game has a solid, developed
engine, the level designs still require a lot of time and effort to
build. A developer can extend a game’s length by making a lot of
repeat levels, which have the same basic structure and format (but
even these take more time and money than one would imagine.) But do
we, as gamers, really want that? I think most of us would prefer
variety of gameplay, and quality levels. Take the Metal Gear series.
Stellar, varied level design wrapped in an amazing game engine,
which combine into one of the greatest games of all time. But the
games are short. Actually, a lot of comparisons can be made between,
say, MGS2 and Spider-Man. Even down to a number of
"stealth" missions that almost make one believe that it’s
Solid Snake under that mask.
So let me recap:
I’ve talked about the civilian rescue missions, and the stealth
missions. Anyone familiar with the previous Spider-Man games for the
Playstation (PSone versions by Neversoft, and the sequel by
Vicarious Visions)
will no doubt
have played missions like these. But the real ace-in-the-hole for
this particular incarnation of Spider-Man is the new Aerial Combat.
Taking place high above the streets of New York City (complete with
landmarks), as long as you can suspend your disbelief and not worry
about what (or what not) your webs are actually attaching to, I’ll
bet you’ve never seen or played anything quite like it. There are
a lot of tricks and types of gameplay to master in this game, but
this is probably the most challenging, and coolest. Swing-kick an
enemy as you fly by on a web, or freefall hundreds of feet to land
on top of an enemy and engage them hand-to-hand. Not to mention web
attacks.
The sound design
is adequate (hey, it can’t ALL be perfect), and the music is very
well done. Especially the techno intro and game’s ‘missions’
music. But I have to give major accolades to the vocals. The vocal
talents are straight from the movie: Toby Maguire and William Dafoe.
And even though, at times, they can get a little repetitive, I never
got tired of Spidy’s quips and repartee. It just shows how much
the developers cared about the game and the characters to have Peter
Parker’s wit shine through on top of all the great action in the
game.

An added bonus,
which was one of my favorite additions to the game, is that Bruce
Campbell (from Evil Dead, Army of Darkness fame) provides the voice
of the ‘tourguide’ who walks you through the training missions.
Complete with the sarcasm and macho humor he’s famous for. Not to
mention Dwight Schultz from The A-Team, and Star Trek series, great
casting.
Graphically,
this is one of the best games on any console system to date. I
compared the PS2 graphics to the GameCube's graphics side-by-side,
and the GameCube took the award. Activision did a great job tweaking
the game to the specific systems, and it says a lot about the power
of the GameCube that even the X-Box version doesn’t appear
noticeably different. But apart from the differences between the
next-gen consoles, the graphics themselves are very impressive. The
detail of the textures is astounding. If you place the camera in the
right position, you can actually see Spider-Man’s abs flex as he
wall-crawls around a building. The fully 3D environments contain no
pop-up or fogging, the sight distances seem unlimited. And the
animated cut-scenes between the levels are a dream. The all too
common camera problems that arise with most 3D games these days seem
to have been addressed; I personally never really noticed the
camera, which means that there weren’t any glaring problems. It
was mostly in a good position, except that it doesn’t reset fast
enough for me when you change direction. But you are at least given
the ability to control camera angles and directions yourself. The
use of transparent sections of walls and ceilings are well used to
allow the player to see whatever is needed to be seen.
The story of the
game basically follows that of the movie. However, few gamers would
have been satisfied with a one-villain game. So, Activision has
added a few familiar faces. Unfortunately, the added villains
(Shocker, Vulture, and my favorite The Scorpion) don’t really fit
into the story. A couple more levels (even some repeat level design)
and one or two added animations could have tied it all together
somehow. Instead, the game follows the plot of the movie as far as
Spidy getting and learning to use his powers, and fighting the
Goblin. The other villains are thrown in on top of that story, but
not tied into it. That is just a limitation inherent in making a
movie tie-in as opposed to an original story. The added levels are
still great to play, and the villains are excellent, they just don’t
fit into the overall story very well.
Highs:
- Incredible
graphics
- Great, varied
gameplay
- Cool music
- Perfect
"feel" for what a Spider-Man game should be
Lows:
- Awkward and complex
control scheme
- Wallcrawling
or aerial, difficult to change direction and camera angles
- Many people
will find it too short
Final Verdict:
From the ‘thwip’
or your webline, to the crack of a thugs jaw as you pull of any of
the 28 different hand-to-hand combos, this game is fun start to
finish. The only game I can compare this version of Spider-Man with
would be Metal Gear Solid 2 for the PS2, and it holds it’s own in
any category one might wish to compare. Although short on gameplay,
the levels are so well done that you’ll want to keep playing them
multiple times. However, this game’s replay value does extend
further than that. While replaying the levels, you can attempt to
increase your score, or the difficulty level to unlock hidden
videos, costume, and the occasional mini-game (including Spidy’s
web-slinging ‘bowling for thugs.’) All this with graphics that
are so kick-as, you’ll have to see them to fully understand. Play
this game.
Overall Score:
9.0
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