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Review
By: Christopher
Coey
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| Developer: |
Equinoxe |
| Publisher: |
Universal
Interactive |
| #
of Players: |
1 |
| Genre: |
Platform |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
1-21-03 |
I must say,
I have a place in my heart for any game (or movie, or television
show) that involves (or depicts, or even mentions) alien cow
abductions. Spyro: Enter the Dragonfly goes one step
further by having an entire level pretty much devoted to the
subject. Cheers.

As if that’s
not enough, I’ll tell you a little more about the game: The
alien cows were my favorite part of course, but generally I
found Spyro enjoyable. It was, however, marred by a lot of minor
glitches and hiccups. The worst glitch I experienced involved my
Dragonfly sidekick, Sparx. Generally, Sparx flies by your side,
zipping here and there collecting gems, or other items for you.
Since the hit detection is, uh let’s say, random, it really
helped to have the little guy flying over to collect things for
me rather than trying to run over to them myself. If you get
hurt in the game, Sparx changes color from yellow, to blue, to
green, then he’s out (at which point, if you take another hit,
you loose a life.) First off, can we all agree that if you are
one hit away from loosing a life, maybe green isn’t the best
color to indicate this? I’m thinking RED would have been
better, but I’m just being nitpicky. To regain energy, Sparx
must eat butterflies that Spyro finds in breakable jars. At one
point in the game, for some unknown reason, Sparx just decided
to no longer collect things for me. He was one point away from
being knocked out, and there were two butterflies actually
following us around, but he just stopped doing anything at all.
This was only a problem because I was near the end of a level,
and resetting the game, and reloading would have put me back at
the beginning. I ended up dying, and having to restart anyhow.
The
aforementioned restart aside, this game is far from what I would
consider challenging. It’s a good length; the levels are big,
and varied. But very little gameplay requires much effort, or
more than a couple tries. There are 9 levels to explore, and
each takes about an hour to fully complete. That is: collecting
all dragonflies, and all treasure. These days a 10 or 12-hour
game is fairly standard. But, that’s only if you’re really
taking your time. It’s possible to race through the game if
you really wanted to.
One thing
that does increase the challenge of the game is the imprecise
controls. Being that this is a platformer, I think the running
and jumping parts of the game should be a tad more accurate.
That, plus the poor collision detection problems are another two
major marks against this game. Also disappointing was the lack
of interactivity within the environments. I know that the
developers were going for a more friendly type of dragon than
say those in Reign of Fire, but if I’m breathing
flames, I expect things to catch fire. There are a few nice,
small touches in the graphics and effects, but nothing all that
impressive. While I’m on the subject of flying dragons (does
anyone see where this is going?): why is a dragon with wings the
main character in a platformer? Now, I’m not knocking Spyro,
because I think he’s a great character, but why is it that he
can sore like an eagle during the flying mini-games; but during
the main game, if he misses a ledge while jumping, he falls
miles to his death? Aren’t jumping and ledges supposed to be
what MAKE a platformer, a platformer.
The gameplay
is the standard fair typical in nearly all platformers: collect
this or that, find coins or money, gain new abilities, open up
locked areas, etc. In this case, you collect dragonflies (90 in
all), find treasure in the form of gems, and open up new areas
with your breath attacks. Throughout the game you can obtain
four different attacks (bubble, fire, lightning, ice), and a
defensive shield. No special extra items, but there are a couple
of other limited attacks and abilities. Not to mention four
different vehicles to pilot, or use in combat, during some of
the mini-games.
The
character work in this game is exceptional. Again, keep in mind
that this game is geared towards a younger set. But the number
of allies, and enemies is huge. Most of the allies and friends
have major speaking roles; nearly all of which were voiced
superbly by the voice-talent (including, apparently, Michael
Dorn as "additional voices" [who plays Worf in Star
Trek: The Next Generation]) The characters themselves are
drawn and animated well. There is very much of a late 80’s
Saturday morning cartoon feel to this game (possibly because
most of the cartoons on Saturday morning in the late 80’s we
actually based on video games. Anyone else remember Q-Bert with
the same fondness I do?)
This review
wouldn’t be complete if I failed to mention load times. It’s
not that they are ridiculously long, or that there are too may
of them, exactly. But it did seem like I was watching various
load screen animations a little too often.

The standout
part of this game is the variety of mini-games. For the ‘fans’,
there are the sliding games and the flying/race games. But after
that there are a few new tricks. One involving a tower climb,
with giant spiders and poison darts. Another involving a
maze-like puzzle of rotating and moving layers. Overall, a good
diversity.
Collecting
the dragonflies is mostly straightforward, with a few notable
exceptions. Unlike a lot of games these days, the casual gamer,
with a little persistence, can complete this game to 100%. I
enjoyed the fact that every single lost dragonfly was personally
named. Some of the names were obviously inside jokes for the
developers, others were subtle references: like the fact that
one was named Neo, and another Morpheus; then there was Goose
and Maverick (sensing a theme?). My favorite ‘off the wall’
name was Tashistation. Who knows where that came from?
The opening
of this game was very promising. There was a cute animation, and
even the introduction of a small story (all be it a little
reminiscent of pre-school.) I had high hopes that the game would
be full of cut-scenes and story moments. No such luck. There was
only one mid-game animation of conscience (which wasn’t nearly
as long, or involved as the opening.) Plus, although the game
wasn’t extremely challenging, it’s not exactly a small task
finding all 90 dragonflies. And unlike most of the new breed of
platformer, you actually need to find ALL of them in order to
‘clear’ the game. Once you do however, don’t expect any
end-game animations. Nope, just the credits. In order to get
another animation, you need to find all the gems (for a total
treasure count of 7000!) Then, after defeating the final (and
only) boss once again, you’ll get a brief closing scene. Not
much of a reward for all that searching.
Highs:
- Spyro is
a strong character, as he's endearing and familiar
- Good use
of music throughout the levels
- Almost
completely inoffensive and very kid friendly
Lows:
- No bosses
(except the final battle) and very little change in difficulty
throughout the game
- Glitchy,
glitchy, glitchy. Freezing, leveling problems. Minor
clipping and framerate issues.
- Hit detection
and controls are spotty.
Final Verdict:
Of the rash of
current platformers (Super Mario Sunshine, Sly Cooper, Ratchet and
Clank), Spyro is the ‘lite’ version. It’s not as flashy as
Ratchet, the graphics are not as visually stunning as Sly, and it’s
not as immense or challenging as Super Mario. This game is
designed more for the early teen set, and the parents of those
younger. To all of you mothers and fathers out there with young,
impressionable gamers in the house, this one is a good choice.
Spyro is a great character, and worthy of a franchise. This game
is fun, not overly challenging, but still a good length, and
entertaining.
Overall Score:
6.1
Additional
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