 |
|
Review
By: Jared
Black
|
| Developer: |
Angel
Studios |
| Publisher: |
Rockstar |
| #
of Players: |
1-4 |
| Genre: |
Driving |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
9-10-02 |
The original Smuggler's
Run was one of the few quality PS2 titles at launch, and the
follow-up managed to be even better thanks to bigger
environments, refined gameplay, and basically just more of
everything. Rockstar's first GameCube title is an enhanced port of
Smuggler's Run 2: Hostile Territory. Renamed Smuggler's Run:
Warzones, Angel Studios has harnessed the power of the GameCube to
correct virtually everything wrong with the PS2 version while
providing a number of enhancements in the process. The result isn't
exactly GTA3, but it is one of the best GameCube titles yet.

Like the
original, you assume the role of a smuggler. The core of the
gameplay experience is the "Smuggler’s Missions", in
which you’ll have to successfully complete 36 different missions
set across three different territories. Basically, in each mission
you’re thrust into a very expansive area with a set of objectives
to complete. These objectives are varied from mission to mission
with some of them being simple "pick up and deliver the
loot" missions and others having you take out a variety of
targets. Tying each mission together is a very simple story
delivered via FMV cutscenes and text/audio on the mission objective
screen, that basically boils down to "we’re getting paid to
deliver the goods, so do it". Naturally, a game like this doesn’t
need a real story to drive things forward, but it’s good to see
that an effort was made.
In addition to
meeting the different objectives you’re given, you must also make
sure to avoid the cops who relentlessly pursue you. If your vehicle
takes too much damage (either from the terrain or the cops ramming
into you), it’ll cause you to stall out for a few seconds. During
this time you’re open to arrest by the police. If they can’t get
to you before you get the car started again, then you’ll be able
to drive off with them back in hot pursuit. There are other ways for
them to capture you as well, such as blocking off all means of
escape (for example, you run into a building and they surround you)
or two of them smashing your car at once (bringing you to a dead
stop).
Other gameplay
modes include Turf Wars, Checkpoint Races and Joyridin’. Turf Wars
is comprised of several mini-games, including "Crooks &
Smugglers" (one package can be delivered at a time, fill your
quota before the other team does), "Loot Grab" (lots of
packages are available, deliver as much as you can), and Bomb Tag
(which works like any other Bomb Tag mode). Checkpoint Races
includes a total of 15 different races spanning each of the three
areas presented in the main missions. There are five different races
in each area, and each area can only be unlocked once you’ve made
it to that point in the mission mode. Joyridin’ lets you ride
around and become familiar with the terrain. This version also
features support for up to four players at a time, whereas the PS2
version only allowed up to two to compete at once.
There are a
total of nine different vehicles to use in the game (one more than
the PS2 version), and each of them has their own distinct look and
feel. Picking the proper vehicle for each mission will prove
critical to success, as some vehicles simply can’t handle the
terrain a mission takes place over that well. Additionally, one
improvement that was made over the original is the inclusion of a
couple countermeasures in each vehicle. Ranging from oil slicks to
simple speed boosts (with cool blur effect), mastering these is
imperative if you want to successfully fend off AI opponents. And as
tough as they are (more on that later), you’ll need all the help
you can get.
The key to
mastering any mission lies in learning the environment. This is one
of the few mission-based games where the free ride mode (Joyridin’)
is actually put to good use. If you don’t know the terrain before
you enter into a mission, you’ll most likely fail that mission
several times before you get to know the layout. For example, not
knowing that a particular hill is insurmountable will cause you to
get stuck on that hill when you try to reach the next objective,
thus wasting precious seconds and opening yourself up to capture by
the police or army.
Speaking of the
environments, each of them is wonderfully detailed. Throughout each
location, you’ll encounter a wide variety of objects like
buildings, fences, lakes, people, and even livestock. Each
environment is laid out in a very smart manner, as these and other
obstacles will come into play as you attempt to complete each
mission. For example, on several occasions civilian vehicles are
placed near drop-off points for your loot. Thus as you’re
barreling towards the drop-off point trying to deliver the goods as
fast as possible, you also have to make sure you take it at an angle
that will allow you to avoid the civilian vehicle. Additionally, the
player can actually lead the cops to their doom by luring them into
an obstacle. There are smart touches like this throughout the game
that will demand concentration and a bit of luck to avoid or use to
your advantage.
As good as
things looked in the PS2 version; the overall look is so much better
here. The vehicles look awesome with some additional animation and
reflection mapping, smoke and explosion effects look richer and more
detailed, there are better lighting effects, and the framerate is
now locked in at 60 frames per second versus a jittery 30. The night
vision missions benefit the most, as it's much easier to see off
into the distance now and avoid oncoming obstacles. In the PS2
version night vision missions were a pain; now they're a welcome
change of pace.
You just haven’t
lived until you’ve gone barreling through a field of flowers or a
rice paddy at 125mph, where all you can see around you is weeds and
grass. There are a ton of trees, flowers, and various other
shrubberies to be found, and driving through it never gets old. And
since it’s easy to tell what you can and can’t drive through
(the trees that will damage your vehicle are rather distinct), you
can drive through that plant-life worry free. Then again, there’s
nothing scarier than driving through a field of flowers, only to
discover upon leaving it that there is a HUGE cliff on the other
side. It’s this kind of wild, oh goodness my stomach just
dropped three inches, thrill that few games can deliver like
this one can.
Page
2 of 2-->
|
|
 |