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Review
By: Steve
Carlin
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| Developer: |
HAL
Laboratories |
| Publisher: |
Nintendo |
| #
of Players: |
1-4 |
| Genre: |
Fighting |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
1-16-03 |
Super Smash
Bros. Melee:
those were the words that were constantly running through my head
amid the GameCube launch hype last November. This game was shaping
up to be the killer app in the Cube’s launch lineup. The original
Smash Bros. on the N64 was a spectacular game in its own right. Add
one part famous Nintendo characters with one part innovative battle
system, and you get one kickass game. Naturally, I was thrilled
about its sequel.

When I received
my GameCube on Christmas morning, the very first game I popped in
was Melee. I was instantly blown away by the graphics—the
opening sequence is breathtaking. It truly shows how much power
those 1.5 gigabyte discs hold. The graphics continued to astound me
as I uncovered more of the game’s eye candy. It’s no Rogue
Leader, but it still looks damn good. My jaw dropped when I saw
myself flying over a great, green landscape in the final battle, or
when I analyzed the intricate detail that went into the stitching of
Mario’s overalls. And here’s the kicker: it all runs at a smooth
sixty frames per second. The character models and background flow
together flawlessly. Of course, I don’t expect anything less.
For every yummy
morsel Melee’s appearance delivers, it serves a feast of
gameplay. At first, I was afraid this would be a rehashed version of
its N64 brother, with a few extra characters and stages tacked on.
However, HAL Laboratories pulls out all the stops with this one.
There are a huge amount of characters (25), and they’ve been
stacked with new techniques and powers. The extra B + Forward move
gives each character a total of four special moves, let alone all
the basic A button functions. Also, techniques such as mid-air
dodges have been added, which presents a new aspect to the fighting
style. The A.I. has been increased, providing a very challenging
fight to even the most experienced players. My only complaint is
that some of the characters are unnecessary. The biggest offense
would have to be the clones. Six of the twenty-five characters are
carbon copies of another character. What’s the point of having a
character that behaves in almost the identical manner of someone
else? And if you insist on doing this, HAL, at least make some good
clones. The presence of Pichu is utterly pointless and stupid, and
only serves to continually piss me off.
Speaking of
additions, the items can’t be forgotten. Along with the popular
items from SSB like the Invincibility Star, new items are making
their debuts appearances. The Super and Poison Mushrooms can shrink
or super-size you, and the Metal Box turns you into a steel menace.
You can grab a ride on a Warp Star and slam down with a great
explosion, or grab a Super Scope and fire a fully charged blast.
With the item select function, you can create a variety of special
item battles. Furthermore, pre-set special battles can be found,
such as Giant Melee and Invisible Melee (but where’s my Metal
Melee?)
With all these
moves, one must wonder how it controls. Despite the large number of
abilities, it controls like a dream. Use A to use your basic attack,
A + forward to do a strong attack, and A while quickly tapping
forward to perform a powerful smash attack. The same applies to
upwards, downward, and mid-air attacks. The C-Stick is utilized as
an easy method to perform a smash attack—simply push in the
direction you want to swing. Both X or Y can be used to jump, and
the four special attacks can be performed by pushing up, down,
forward, or nothing along with the B button. The L and R buttons are
reserved for shielding and dodging. My only gripe is the grab
function, which is done by pressing the awkwardly placed Z button.
Needless to say,
the multiplayer is a blast, but the single player does a good job of
holding its own. There are three modes of battle—Classic,
Adventure, and All-Star. Classic, obviously, is done in the style of
SSB, going from arena to arena. Adventure throws you in
Nintendo-themed stages and challenges followed by a battle, and
All-Star throws you in a series of skirmishes in which your damage
carries over, with only three chances to heal. On top of that is the
brilliantly done Event Mode, which gives you a range of unique
objectives to accomplish. At the end, they can become incredibly
hard and provide a worthwhile experience. However, after finishing
the fifty-one events there’s not much left else to do. The three
previously mentioned modes are great for an occasional fix, but can
get a bit stale to the seasoned Smash vet.

Moreover are the
trophies. Included in Melee are a total of 290 trophies of
various Nintendo characters, items, and vehicles. They embrace the
new and the old, going back as far as Balloon Man up to recent
debuts like the GameCube itself. It’s a wealth of treasures to any
Nintendo fan. HAL also gave us a taste of Japanese culture by
including statues from games not released on our side of the
Pacific. The trophies don’t always come easy, though. Most are a
simple matter of picking them up in Adventure Mode or winning them
in a lottery, but some require a grueling amount of time and
patience to accomplish the necessary objectives (I still have a few
left myself).
Where Melee
truly shines, however, is in its music and sound effects. Hirokazo
Ando did a spectacular job of taking all of our favorite classic
tunes and composing them into a brilliant orchestra of harmony. Just
listen to themes such as Fire Emblem or Temple. They excel in
capturing the mood and essence of the battlefield. The sound is just
as good. One can hear the Beam Sword hum a slice through the air, or
the sharp ring as a Home Run Bat slams an opponent away. The detail
goes as far as to make a clanging noise when two swords collide.
Even with its
breathtaking graphics, amazing gameplay, and awesome music, there is
still one factor that remains important in this game—nostalgia.
Vets will show a great appreciation for this game. Seeing classics
like Mr. Game & Watch and the Ice Climbers make a comeback
causes many to recall the days of yore. Being a hardcore Metroid
fan, I was filled with glee when I saw Kraid burst from the lava
pits of Brinstar. It reminded me of the good ol’ days when I was
frantically jumping from platform to platform, dodging flying claws
while trying to kill the gigantic beast in Super Metroid. However,
will a Nintendo newbie show the same appreciation? Most likely not,
but any gamer would have fun regardless.
Melee
has it all: sleek appearance, frenzied fun, and music that makes you
want to get up and dance. This is one brawl you won’t want to
miss.
Highs:
- Multiplayer
never gets old
- Splendid
music
- Sleek look
with careful attention to detail
- A new roster
of fighters with a variety of techniques
- Tight control
- Nintendo
nostalgia!
Lows:
- Single player
occasionally gets old
- Certain
characters are completely pointless
Final Verdict:
If you’re
looking for a game packed with frenzied fun, then look no further. Melee
is a blast, plain and simple. There are enough features and hidden
secrets to keep anyone busy for months. Gather up three of your
friends for the ultimate brawl that never gets old. Now all we need
is a Super Smash Bros. Online, and we’ll be set.
Overall Score:
9.5
Additional
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