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Review
By: Christopher
Coey
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| Developer: |
Pacific
Coast Power & Light |
| Publisher: |
THQ |
| #
of Players: |
1-2 |
| Genre: |
Racing/Extreme |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
8-8-02 |
| Updated: |
8-8-02 |
| Updated
By: |
Jared
Black |
First thought
about this game: How interesting that there is a scrolling
disclaimer before the opening title screens. Too bad; I was just
about to run out and buy a dirt bike, to try out one of those
Super-man seat grabs while attempting a forward 360-degree flip. But
now I know that it wouldn’t be a good idea.

Second thought
about this game: When I began my first race, I immediately noticed
how terribly bland the audio commentary was. Reminded me a lot of EA’s
early attempts. And I mean REALLY early attempts. I don’t know who
the commentator is. Maybe he’s actually the foremost star in the
MX Supercross play-by-play world. Either way, the developers should
have hired an actor with some vocal range. ANY vocal range, the guy
in this game is as monotone as the hum on my refrigerator. To add to
the audio non-stimulation, is the awful sound. PCP&L (the
developer) seem to have gone with "Hmmm, we need some sound
effects. Someone go out and record their lawn motor." I won’t
bother going into the character vocals, because it would be best if
they just weren’t there.
This game did
teach me one thing however, that I prefer my racing game to have
some from of combat. Ya, I know, there are all those racing purest
out there who may cringe at that statement. But when I’m driving
around a tight corner beside seven other guys on MX bikes, I just
want to start throwing elbows and knocking people on their ass.
Alas, no violence in this game. Unless of course you get really good
at aiming your bike and landing on to one of other riders heads. But
then you might have to deal with the poor collision detection.
Maybe I’m
being too picky about details here. Or maybe I’m comparing this
game unfairly to other games that are not necessarily the same
genre. I can deal with the fact that there isn’t supposed to be
aggression and takedowns in the world of motorcross racing. But that
doesn’t mean that the programmers can ignore character collisions
all together. Half of the time when you run into another player,
nothing happens. Other times, you may deflect a little, but not much
seems to happen to your opponent. And still other times, you’ll
end up flying off your bike and crashing. But the results seem to be
rather selective, and not very consistent.
The collision
detection is a little off, but the physics are mostly okay. Mostly,
if not occasionally questionable. Honestly though, I’d rather deal
with a slightly unrealistic physical model, and still able to pull
off a spread eagle twisting double, while still landing on the bikes
seat after 140 foot air (and no, I have no idea what the ‘correct’
MX term is for that move.)
One thing I
found somewhat frustrating about this game is that although it is
mostly clear what direction you need to be heading while racing, the
actual track isn’t always well defined. If you see a corner coming
up (especially in the wide, open, outdoor tracks) and it veers
sharply one way or the other, any slight deviation off-road will
almost immediately lead to a forced ‘bail.’ Which then leads to
a reset, and a lot of lost time. There is almost never any leeway to
allow players to get back on course by themselves.
The racing model
is fairly standard. Earn money in preliminary events in order to
compete in amateur races. Earn enough of a reputation, and you’ll
be invited to the pros. After mastering the 125cc races, you can
move up and do it all again in the 250cc category. All the while,
you unlock new pieces to outfit, and customize your riders. At
certain earnings levels, you gain access to various upgrades to your
bike. The only problem here is that unless you already know a little
about MX bikes, you’ll get little help from the game. The first
tune-up you get is to the braking system. You have the option to
switch from ‘stock’, ‘power’ or ‘bite’ breaks.
Personally, I have no idea what the differences might be, or which
situation would call for which braking system. The manual was of no
help either.
The saving grace
for this game it that it has an immense amount of replay value.
Apart from bikes, and outfit parts for your riders, each step up on
the racing, or stunt career track gives you a FMV sequence of
real-life MX events. But the real value comes from the mini-games.
Let’s start with the obvious ones: Bus Jump, Moto-Slalom, Horse,
and Big Air. Then there’s "Pizza Delivery", "Wheelball",
which is a form of MX polo; "Step Up", which is basically
the Olympic high jump on a dirt bike. And probably the best as far
as replay value, "Stranded!"; in this game you deliver gas
to stranded riders. It’s basically Smuggler’s Run, and it’s an
unlockable mini-game.
I mentioned the
sound earlier, which is awful. However, you at least have the option
to turn the SFX off and turn up the music. The game is full of
licensed rock and metal music. Don’t be looking for any Offspring,
or Sum 41. These tracks are by bands like "The Vandals",
"Little Known Fact", and "Mest." Anyone heard of
any of these guys? Anyone? Well, the music’s not half-bad really.
Maybe in a couple years all the bands in this game will be household
names.
My final thought
on this game is: why are the stunt controls so complicated? The
buttons seem to be extremely unresponsive. The ‘pre-wind’, and
release button is the same as the ‘trick’ button. Once in the
air, re-press the trick button and try a trick combo. There is a
three-button trick system, and each button can be ‘tapped’, ‘pressed’,
or ‘held’ one to three times. The problem is, it's difficult to
get more than one button push to register. Most of the time, only
the first or last button presses works. Again, the whole thing is
rather inconsistent. It’s nearly impossible to perform specific
tricks. Just push buttons and hope for the best. In other words: Buy
this game for the racing, not for the stunts.
Highs:
- Racing mode
is fairly solid
- Graphics and
draw distance are above average, and much better than the PS2
version
- Great
mini-games and lots of replay value
Lows:
- Confusing,
unresponsive 'trick' system
Final Verdict:
If you're
looking for an extreme game and it has to be motorcycle-based, then
by all means pick this one up. It's far better than Jeremy
McGrath Supercross World that's for sure. If any extreme
game will do however, then there are already a number of better
titles available for the GameCube.
Overall Score:
7.5
Additional
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