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Review
By: Christopher
Coey
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| Developer: |
Quest |
| Publisher: |
Atlus |
| #
of Players: |
1 |
| Genre: |
Strategy/RPG |
| ESRB: |
Everyone |
| Date
Posted: |
9-30-02 |
Tactics Ogre
has been my first foray into the world of strategy
"tactics" games. It will not be my last. I love this
genre. I’m not saying I’ve never played a game like this before,
but it is innovative. And I particularly enjoyed this title BECAUSE
of the fact that I’ve played other games like it, just not for a
long time. With graphics, sound, and raw processor power at the
levels they are these days the genre of "turn based" games
seemed to have left us. This is unfortunate, since many of my all
time favorite games are turn based. Forgive me for mentioning other
systems for a moment, especially the PC, but the quality of games
such as Civilizations, or X-Com: UFO Defense outpaces anything I’ve
seen on any of the consoles.

For those of you
not familiar with the entire "turn based" concept; think
of it like chess. You make a move (or in most cases, your whole team
each make their moves), then your opponents each move. Nothing is
real time, and there are no button combinations to push. The whole
game is based on strategy. The strength, agility, or magic power of
the characters on your team determines battle outcomes. Again, think
of it like chess.
What makes
Tactics Ogre innovative is the depth of the characters, and battles.
I won’t even attempt to list all off the variable that go into
calculating a sword or bow hit. For starters we have the usual:
strength, agility, armor rating etc. But you also need to take into
account distances, weather, and terrain level. Then, you have
various weapon and equipment interactions, elemental signs, and
previous success or failures. Finally, and remember this list is not
all inclusive, the game even tracks each characters horoscope and
biorhythms (yes, you read that right!)
The other
innovative feature in this game is the ‘class’ system. Certainly
not a new concept, but it’s handled very well. It is actually
quite difficult to ‘level up’ and change classes. The reason is
that it is much more than simply leveling up. Not only do you have
to achieve specific levels of experience, strength, agility etc. in
order to change to a new class (say for instance: changing from
Soldier to Knight), but you need to perform certain ‘feats.’
These feats range from simple things like killing 5 enemies, or
finding a hidden treasure. But others can get complicated, such as
dying, and being resurrected as undead. Or persuading 5 dragons to
join your party.
The story
involves a young soldier, the son of a nobleman who has trained
since an early age to become a knight. A knight of the Holy Lodis
Empire, in the Order of the Sacred Flame of Felis. The general arch
of the plot (of this particular edition, as well as the previous ‘Tactics’
games) seems to somewhat mimic actual history when the Catholic
Church sent out it’s own knights during the Crusades. Just as
then, in the game, the Church of Lodis send it’s missionaries to
subjugate the island of Ovis. That subjugation took place 15 years
before the beginning of this game. The problem is, not everyone was
happy to covert to Lodism, and recently there have been uprisings.
Along with his friend and Captain, the ‘hero’ finds himself on
the Island investigating the civil unrest. It is there that he
begins to question his calling in life.
These may seem
like heavy concepts for a handheld game, and the story is certainly
deep. The themes surround many social and physiological issues that
are complex, and yet important and familiar. The main character
struggles to find who he is, and whether the decisions he has made
to get him where he is, were the right ones. Are memories truth? Or
do they, in the end, even matter at all. Can one choose their own
destiny, or are we subject to the forces that surround us.
Graphically,
this game is nothing outstanding. It is after all, a 2D turn-based
game. Fortunately, for that reason exactly, the fact that the
graphics are rather simply isn’t much of an issue. The sound is as
good as any GBA game (read: not very fun to listen to most of the
time.) From a gameplay standpoint, there isn’t’ much to talk
about. The controls are fairly simple since most of the game
involves menus. That being said, keep in mind that this game is
mostly menus. There is no action, apart from the brief wait while
attempting an attack, before finding out the damage.
My biggest
complaint is the game’s speed. This is going to turn away a lot of
players, and rightly so. Some battles, even random battles, can take
over an hour to complete. Even if you way out-power your opponent,
and are sure of the win, there’s no way to skip battles or speed
through things.
As an added
feature, at any point in the game you can link up GBAs and exchange
weapons and equipment with friend. Or, try to beat a friend’s army
in battle on a number of various battlefields. If you’re by
yourself, you can attempt various side "quests" that
unlock as you work through the game. Or, split your army up and
practice battles against your own team. The great thing here is that
you can gain experience and level up while practicing.
My final thought
is that, once again I have to stress to gamers that we are talking
about a 16-bit system here. This isn’t an X-Box or PS2. GameBoy
Advance games are not about flash, they are about gameplay. And once
again, the gameplay is excellent.
Highs:
- Excellent
experience and class system
- Great use of
an old-school genre
Lows:
- Very slow
gameplay
- Extremely
long length of play
Final Verdict:
The game starts
out very slow, and finishes even slower. It can be described as
tedious and repetitive. These are hardly things that most gamers
want to here about a prospective title. This game certainly requires
patients. But I’ve said this before, and I’ll say it again:
sometimes you have to work THROUGH a game in order to get at the
real heart. Tactics Ogre has heart. It’s a solid, fun, turn-based
strategy game. There is a lot to do here, and it will take a long
time to fully explore all of the game’s nuances. If you are
familiar with this style of gameplay, I recommend picking this title
up. If you’re into quick, easy, and mindless, stay far far away.
Overall Score:
8.0
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