 |
|
Review
By: Jared Black
|
| Developer: |
Vicarious
Visions |
| Publisher: |
Activision |
| #
of Players: |
1 |
| Genre: |
Skateboarding |
| ESRB: |
Everyone |
| Date
Posted: |
6-12-01 |
Ever since
debuting on the PlayStation, the Tony Hawk series has been
widely regarded as one of the best sports series ever. With an
accurate portrayal of hundreds of different skateboarding moves,
high-flying ramp jumps, and perfect controls, it’s won over a
legion of fans who had never even skateboarded before. Naturally,
this success led to the inevitable: a version for every platform.
With the GBA being such a surefire hit, everyone knew that it would
get its own version of Tony Hawk. However, almost no one could’ve
predicted just how well it has turned out. Tony Hawk’s Pro
Skater 2 for the GBA is without a doubt one of the best
console-to-handheld conversions ever.

What makes it
such a wonderful port is that, despite the limitations of a smaller
screen and fewer buttons, developer Vicarious Visions has still
managed to deliver almost the exact same gameplay to the little
handheld. In career mode, you’ll start out by choosing a skater to
use. You’ll then be given a set of objectives to accomplish for
one area, each rewarding with you with money. Once you earn enough
money, you’ll unlock additional areas to skate in. Each successive
unlocked park requires different dollar amounts. In addition, the
money will also allow you to upgrade your skater’s stats and
equipment so you can tackle the new challenges that lie ahead. In
addition to money, you’ll also be shooting at scoring as many
points as possible by pulling off stunning combinations of tricks.
However, all is
not well with the GBA port. In order to bring the gameplay of THPS2
to the GBA, they had to stick with a standard isometric viewpoint,
as a behind-the-back viewpoint just wouldn’t work. Unfortunately,
long-time Tony Hawk fans will have some trouble adjusting to this
new viewpoint. Right and left now represent the skater’s right or
left (regardless of which way you’re facing), which will result in
a lot of wrong turns early on while you adjust to the new setup. Not
only that, but it can often be difficult to figure out exactly how
things are oriented in each level. Although a building will become
transparent as you skate behind it, it’s still often hard to
figure out where certain walls and objects are.
Items you need
to collect are also often difficult to locate due to the
slanted view. An item may look like it’s on the ground in an area,
when it’s actually floating above the ground below that area.
Although you can use each item’s shadow to determine where an item
is located, it’s still difficult to judge how high up that item
is. Not only that, but a lot of shadows are obscured by dark patches
of grass and other terrain. Thanks to the GBA's screen (which
requires a good light source to properly play), this problem is even
worse if you are playing in less than ideal lighting. In fact, there
are instances where you’re forced to just jump around in an item’s
general location and hope you hit it. It’s really a shame too,
because a few tweaks to the level design would’ve corrected this
problem. With practice you’ll eventually adjust to the new
viewpoint, but it still proves to be a less than ideal setup.
Everything else
about this game is perfect however, especially the graphics. Every
level is rendered with amazing accuracy, as rendering each in a set
static 2D format allowed VV to include a ton of detail. Even more
amazing are the skaters themselves, which are fully polygonal models
(up to 300 polys per skater). While they aren’t textured polys,
the skaters are by nature small enough that it really doesn’t
matter. Polygonal models also allow for a wider range of motion, and
this shows in the excellent assortment of animation found in each
skater. Every move looks exactly the way it does on the consoles.
While the graphics won’t blow you away with flashiness, it’s the
solidness of them all that will really help to draw you in.

Just like
everything else in this port, the sound area is also first-rate.
Unfortunately you won’t find any licensed music here, as it’s
been replaced with generic beats created by VV. Luckily those are
all excellent, and perfectly fit what you’d expect from a skating
game. The sound effects are also good, although these are somewhat
limited in their implementation (grinds, landing, grunts, etc.) due
to the nature of the game.
Overall, any
frustration you may experience with the control setup will prove to
be inconsequential, and will be adjusted to in time. In the
meantime, you’ll still have a blast playing Tony Hawk’s Pro
Skater 2. While the gameplay isn’t perfect, Vicarious Visions
has still managed to pull off a stunning technological feat that
should be experienced by all GBA owners.
Highs:
- Plays like
the console version.
- Stunning
graphics.
- A good amount
of gameplay depth.
- Excellent
music.
Lows:
- Level design
not optimized for the format.
Final Verdict:
It’s really
mind-blowing to think that this is only a first-generation GBA game,
as it’s practically the perfect portable title. Not only is the
gameplay perfectly suited for a portable (easy to get into and out
of if necessary), but the level of technology found here makes one
wonder what we’ll see from the GBA a few years from now. If it
wasn’t for the minor design and control issues, THPS2 would easily
earn a perfect score. As it stands now, it’s still an amazing
achievement.
Overall Score: 9.2
Additional
Images:
Image
1
Image
2
Image
3
Image
4
Image
5
Image
6
Image
7
Image
8
Box
Art
|
|
 |