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Review
By: Nick
Arvites
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| Developer: |
Neversoft |
| Publisher: |
Activision |
| #
of Players: |
1-2 |
| Genre: |
Extreme
Sports |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
1-7-03 |
The Tony Hawk
series has revolutionized the extreme sports genera. However, the
series seemed to become stagnant by the third installment. The
innovation seemed to die. In fact, games like Aggressive Inline
actually took innovative strides past the Tony Hawk series by adding
in different gameplay styles that made the game more fun. Not to be
outdone, the fourth installment of the Tony Hawk series brings back
the innovation to the series and completely raises the bar that all
other extreme sport games will try to reach.

The gameplay
style has been completely changed. Instead of getting two minutes to
attempt goals in a level, players can skate around and activate
goals at will. In other words, you have unlimited time in the
levels. If you do not complete a goal, you do not have to go through
all the menus. You simply just pause the game and restart the goal
from a provided checklist. Each individual goal still has a time
limit, but being able to explore levels without a time pressure
actually makes the game less frustrating. Most of the goals may seem
familiar. Traditional favorites (or un-favorites) like collection
S-K-A-T-E and racking up high scores return. We also see new
challenges like collecting C-O-M-B-O (collect all the letters in one
combo) and other level-specific challenges. One major change that
many will notice is in the Career Mode. Instead of having to perform
the same challenges over and over with the 14 pros, you only have to
do them once. Before you say this is too easy, there is a catch.
Neversoft has added "Pro Challenges" to the career mode.
Each pro skater has their own specific challenge found on one of the
stages. These challenges are more difficult than the regular ones
and have some sort of relation to a feat done by that pro in real
life. For example, Tony Hawk’s Pro Challenge takes place on a
rooftop. You have to pull tricks over a roof gap. After each series
of tricks, the gap becomes larger and the tricks become harder until
finally ending with performing special tricks such as the famed 900
over a huge gap. Bam Margera’s Pro Challenge is a take on one of
his stunts from MTV’s Jackass. He rides a shopping cart down a
hill, then rides it down with hurdles and finally rides it down
slalom style. By performing these challenges, you unlock the pro’s
video. Secret skaters, levels and cheat codes are unlocked at the
Skate shop by collecting money throughout the stages or by
performing the challenges. If the initial list of goals looks short,
don’t worry. You eventually unlock more goals to complete after a
certain percentage of the game is completed.
New to the
series are mini-games. Several stages have certain points in them
where you can activate a mini-game to earn money. In the college
stage, you can play tennis using your board as a racket. In San
Francisco, you mash the buttons on your controller to save sea lions
from a shark. There are more, but I’ll let you discover them for
yourselves. What’s the reward for playing these games? You get
cash. Each game has a limited amount of cash to give out. You can
keep playing it to earn some money. Aside from that, they’re
actually either fun to play or funny to watch (Zoo...that’s all I
have to say).
Neversoft has
also added a few new tricks in Tony Hawk Pro Skater 4. First, the
addition of spine transfers allows for some really interesting trick
combinations. In order to do a spine transfer, you go up a spine
ramp and press both triggers while in the air. You then transfer to
the other side. If you’ve played Aggressive Inline, you know the
drill because it is pretty much the same. You can now skitch behind
vehicles (much like in Aggressive Inline). To do this, skate behind
a vehicle and press up. Your skater will grab the back of the
vehicle. To stay attached, you need to watch your balance meter
(similar to a grind or manual). Aside from these new additions and a
few, more spectacular (and unrealistic) special tricks, the trick
list is pretty much the same as the other Tony Hawk games.
The
Create-a-Skater option has progressed smoothly. Before, the feature
did not seem to actually work in practice because players were
fairly limited in what they could do. Now, the option resembles the
Create-a-Wrestler option present in the Wrestling games of a few
years ago. The mode is still further behind than it should be, but
the progressive steps between games were huge. Hair actually looks
right and you can now tattoo all parts of the body. The one drawback
is the clothing. There are numerous options, but there should be
even more (especially more logos for shirts). Also, hats and helmets
negate long hair. Hopefully Neversoft tweaks this by the next
installment of this series.
Graphics have
come a long way in this series. It is not really noticeable at first
because the addictive gameplay takes most of your attention. If you
compare this title to the previous three games, the graphical
changes seem to jump out. This is the best looking extreme sports
game out there. Skaters are starting to resemble their real-life
counterparts more closely than before. Stages are now massive and
have people walking around in them. Besides people, there is also
traffic, carnival rides and many other moving objects that make the
world seem more realistic and fleshed out instead of the closed off
feel that most stages in the previous game had. The GameCube version
also supports both progressive scan and widescreen support, making
it easily look better than the PS2 version.
Many people may
gripe with the soundtrack. While Tony Hawk 3 (and to a lesser extent
Tony Hawk 2) featured a soundtrack made up of mainstream artists,
Tony Hawk 4’s soundtrack consists of bands that 90% of the people
playing may not have heard of. Regardless, there is a good mix of
punk, ska, metal, rap and hip hop as well as a few tracks recorded
by a few of the skaters featured in the game.

This game falls
short in multiplayer. Sure, they added a few new modes such as
Capture the Flag and Score Challenge, but they are only good for two
players or system linked games. Some of the better multiplayer modes
are Graffiti (tricks on objects mark it with your color) and Score
Challenge (whoever hits the set score first wins). Notably missing
is an online multiplayer mode, or even any kind of multiplayer mode
for more than two players. While the Xbox version features system
link play and the PS2 version has online play, the GameCube version
has neither of these features. THPS has always been primarily a
single-player experience anyway, but it would've been nice to have
something for more than two players.
The replay value
of this game depends on the gamer. Some people can play the Tony
Hawk games for months on end without getting tired of them, while
others shelf them once they finish the goals. If you’ve played
other Tony Hawk games, you should have an idea of what to expect
with the replay factor. Remember, this game is not as repetitive, so
you will not get sick of the career mode as quickly as in the
previous games. Even with this in mind, I found this game just as
addictive in the short term but quickly lost interest when another
game hit my desk.
Highs:
- Took
innovative steps
- Pro
Challenges
- Good
Create-a-Skater
Lows:
- The Xbox
version has system link play, and the PS2 version has online
play. The GameCube version features neither.
Final Verdict:
Tony Hawk's
Pro Skater 4
proves that a series doesn't have to become stagnant over time.
Apparently the designers saw games like Aggressive Inline and
followed that example, and the result is a welcome step forward for
the series. If only it had online play, it would probably be the
best version of THPS4 available.
Overall Score:
8.3
Additional
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