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Review
By:
Greg Lynch
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| Developer: |
Neversoft |
| Publisher: |
Activision |
| #
of Players: |
1-2 |
| Genre: |
Extreme
Sports |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory Card |
| Date
Posted: |
1-15-04 |
The Tony Hawk series has been universally accepted as the
epitome of extreme sports games for good reason. Not only is it
essentially the granddaddy of the genre, it has also continually set
the standard to which all other games in the genre have been compared.
Each installation in the series has featured rock solid gameplay with
just enough changes to keep the game feeling fun and fresh. However,
Neversoft took the concept a huge step further in their latest game,
Tony Hawk Underground (THUG), by offering a story mode which
will likely change the landscape of sports titles for years to come,
and for the most part it’s a success.

The game does little to evolve the series’ basic game controls, and if
you’re familiar with other Tony Hawk games you will undoubtedly
feel right at home in this title. All the tricks and moves are
executed in the same fashion as Tony Hawk 4 (and apart from
minor changes in each version, all the rest of the games in the series
as well). For the uninitiated, executing tricks merely consists of
moving the directional pad (or joystick) in any direction followed
with a button press. Getting higher scores requires stringing tricks
together in a combo, and keeping it going as long as possible.
Thankfully, tricks are as easy to execute on the GCN controller as
they are on the PS2’s extreme sport-friendly controller.
The largest change to the series in this version is the focus on a
story mode. While the story, which tells of your character‘s quick
rise to stardom from a small town in New Jersey (like Jon Bon Jovi
with a skateboard!), is fairly uninspired, it still does a decent job
of compelling you to keep playing through the game. It also allows for
some pretty amusing challenges, although several missions almost feel
like Acclaim’s
BMX XXX inspired them.
Whether or not you consider that a good thing is totally dependent on
your tastes.
Overall, the story mode does add a new element that lets the title
feel like a fresh change of pace to the series, but that doesn’t mean
it’s perfect. For example, there are driving missions that put you in
control of a car, and send you on mundane and sometimes annoying
missions. The car physics are inexcusable in even the cheapest of
bargain games, and the whole experience does nothing except pull you
out of the role of skater and break up the flow of the game. If you
can imagine replacing the skater’s unrealistic “floating” physics with
a car, you’ll get the general idea.
More successful, but still questionable, is the ability to jump off
your board and explore the level on foot. This allows you to reach
locations that would otherwise be impossible; including rooftops on
which you can climb and ladders you can shimmy up to reach higher
ground. It helps to keep things interesting for a while, but does
little apart from adding an extra layer of height to a level. You can
also continue a combo for a short period once you jump off the
skateboard, but I found it mostly worthless after a while and ended up
only getting off the board if the game required me to for missions or
to find hidden objects.
Probably the largest hit the game takes from the story, however, comes
from your inability to play through the career with any of the pro
skaters. While the rest of the series allows you to play as each pro
included in the game, sometimes even changing goals slightly for each
character, THUG forces you to play with a user-created character (male
or female) which seriously hurts the longevity of the title compared
to the other games. The developers did give you a reason to keep
playing in the form of four selectable skill levels, and additional
rewards for each one completed, but by the end of the game you might
find yourself hard pressed to want to go through it all again.
Of course, a new iteration of the Tony Hawk franchise wouldn’t
be complete without adding even more stuff in terms of
customizing the game, and this time the developers really went all
out. Level editing is even easier, and now includes the ability to
create level goals, including the feature to edit the text spoken by
the people who give you the goals. There’s also the ability to create
your own tricks by cutting and pasting the game’s default tricks and
combining them together to make a completely new one. Also, the game
returned the ability to create your own board. However, it’s more a
matter of combining board effects into one design. In the end, it does
allow for the masses to make a much neater looking board, with no
drawing skills required. Unfortunately, the GCN version doesn’t
support online play (or even something similar to the Xbox’s system
link via broadband adapter), meaning it also doesn’t support the PS2’s
ability to import your own face in the game, which is really the
ultimate in customization.
If you are like me and found Tony Hawk 4’s level design a step
backward from the rest of the series, you’ll be pleased to find a much
more focused experience in THUG. The levels have returned to a
smaller size, resembling those of the rest of the series, but with a
much better placement of line-forming objects. Everything is colorful
and memorable, from the bustling activity as people walk around to the
landmarks found in each of the cities you visit. It’s definitely some
of the best stuff I’ve seen from the series.

The game’s graphics are also a step up from the rest of the series,
though by no means perfect. The game now features smoother animation,
better texture work, reflective surfaces, and just an all around
cleaner presentation. The framerate is rock solid, though the weird
slowdown around steam still remains for whatever reason. My main
complaint is the same one I’ve had with the entire series, and that is
in the form of character design. For whatever reason, all the
characters in the game still look a little strange, and now, with the
focus being on user-created characters, it becomes even more
noticeable. Despite the ability to shift and warp nearly every aspect
of your character, it’s darn near impossible to make one in the least
bit appealing, not to mention look in the slightest bit like you or
anyone you know. It makes not having the ability to import your face
into the game (in the GCN version) even more frustrating. Though,
seeing what the pro’s distorted faces look like, it might be for the
best.
The game’s audio is another small step in the right direction, thanks
to some fairly decent voice work. Your character speaks every line of
dialogue in the game, with one voice set for male and one for female,
and it adds a lot to the in-game cut scenes. The music is also better
than last year’s game, though still nothing memorable like the first
couple of games in the series. At least it doesn’t hurt the ears too
much, and if it does there’s always the ability to use custom
soundtracks. The sound effects are also spot-on, and do a great job of
adding atmosphere to the title.
Highs:
-
The return of interesting level design
-
A nice change in the series overall design
-
Customization is better than ever
Lows:
-
Few reasons to play through multiple times
-
Painfully tossed in vehicle levels
Final Verdict:
In the end, if you take the game in context of the rest of the series,
THUG is a solid entry. All the elements are there for both fans
of the series, and newcomers alike. However, it never feels as much
like an evolution of the series as it does a side project, and when
compared to a game like SSX3 you can’t help but scratch your
head wondering if maybe the series should take a break for a couple of
years and really revolutionize the franchise. It’s definitely a fun
game worthy of the name, but fans looking for more out of the series
might find themselves slightly disappointed in spite of all the fun
the game has to offer.
Overall
Score: 8.0
Additional
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