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Review
By: Chris Lee
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| Developer: |
Rare |
| Publisher: |
Nintendo |
| #
of Players: |
1 |
| Genre: |
Platform |
| ESRB: |
Everyone |
| Date
Posted: |
2-22-01 |
The sound in BT,
much like the rest of the game, is incredible. The tunes range from
cartoonish boops and bops to eerie organ solos. What's even cooler
about the music is that Rare is able to blend each tune with
whatever is going on onscreen. For instance let's say you're at the
top of a mountain level and you're sliding down the side, as you
progress into another area the tunes of both areas will mix with
each other until you've fully entered the new area. This little bit
of programming really adds to the overall polish of the game. The
characters "voices" will also bring a smile to your face.
Each character has it's own distinct "voice" that's
brought to life some hilarious sound bytes and onscreen text. Banjo
Tooie is an example of what is really possible in the sound
department on the N64. Great stuff.

Anyone who
played Banjo Kazooie knows that the game had brilliant design and
execution and I don't exaggerate when I say that Rare managed to
outdo themselves this time around. In the first game you started off
as the duo not knowing any moves or having any special abilities and
as the game went on you could learn new moves and techniques to help
you progress through the levels. Sometimes you'd have to go back
through a level when you learned a new ability to fully complete it.
The stages were huge and you could literally spend hours on a level
just exploring and collecting all the items you needed. It was an
almost standard way of doing things in a platform game except that
the levels were connected so well that you never felt like you had
left one world to go to another. In Banjo Tooie you start the game
with all of the moves that the duo learned in the first game which
would make you think that there couldn't possibly be much more to
learn but you'd be wrong. There are over 25 new moves in this game
in addition to what they start with. As far as the levels go, I
wouldn't actually call them levels, mainly because in BT the world
is a complete whole. Each world is connected to at least one or two
others. This is done for two reasons, one is that it allows you to
quickly move around from one place to another and the other is that
they've vastly increased the need to accomplish multiple tasks at
the same time. Since the entire game is connected there are things
you'll have to go back and forth for between two or three levels at
a time. It gives the game a real sense of being whole.
When you first
begin the game you'll discover that Mumbo isn't the only shaman in
town. Humba Wumba is an indian girl who takes over what mumbo used
to do by transforming you into various creatures to accomplish tasks
within a level. Now you ask "What about Mumbo?", well I
doubt you asked cause you knew I'd tell you. Mumbo is now a playable
character that you'll have to use in order to perform feats of magic
and trickery. The catch is that Mumbo and Humba don't like each
other very much so you'll have to do some pretty nifty planning in
some cases to use both of their abilities together. I don't want to
spoil any surprises in the game but I'll just say that with some of
the new abilities you'll learn it opens up a world of possibilities
and those devious little minds at Rare didn't hesitate to put you
through the ringer. You'll have so much to do at times that you'll
actually have to sit and think about what needs to be done, for some
people that may be a turn off but I think it's a great change of
pace from "search and destroy" type of puzzles that just
require you to do things within a certain time limit. This time
around the team has over a dozen mini-games that can be played
in-game as well as multiplayer. What's really cool is that several
of the mini-games are first person shooter style affairs that, while
not as polished as Goldeneye or Perfect Dark, will remind you that
you're playing a Rare game. BT is just rich with extras.
Highs:
You name it and
it's a high point. Great level design, characters, and music. The
total package.
Lows:
The
occasional framerate problems on larger levels.
Final Verdict:
What more is there
to say really? There are really no issues with the game except an
occasional framerate dip in the more massive areas. If you're a
platform fan there's really not much reason not to buy this game.
It's polished, deep, lengthy, and challenging but most of all it's
just fun. It's the kind of game that years from now you can talk
about it as an example of what videogames are all about.
Overall Score: 9.5
Movie,
Desktop Wallpaper and MP3 Downloads available on Rare's website.
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