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Review
By: Siou
Choy
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| Developer: |
Acclaim |
| Publisher: |
Acclaim |
| #
of Players: |
1 |
| Genre: |
Platform |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card, Progressive Scan, Pro Logic II |
| Date
Posted: |
3-27-03 |
Once upon a
time, not so very long ago, there was quite a hubbub about the
latest release in Nintendo’s pet franchise: the one, the only, Mario
Sunshine. Now that some time has passed and youthful fans (and
cynical ad execs) have had ample time to milk it for all it’s
worth, and run the popular children’s platformer straight into the
ground, Acclaim is playing the odds that people will be looking for
something else along the same lines.

Their answer
comes in the form of Vexx, a tough little hedgehog-like
creature with Wolverine-style metal talons who seems to have a lot
more than a phony, poorly done Italian accent going for him. While
this may seem a bit strange and harder edged than the usual N64-era
preteen Mario audience would be accustomed to, Acclaim is hoping
this odd hybrid will draw in both the Super Mario Sunshine
crowd and more mature gamers. Most of these mature gamers
rightly feel the Mario franchise (at least since the days of 8 bit)
is for kids and want a bit more of an edge to their gaming
experience.
The
"plot", such as it is, is the ultimate in cheese. One day
a group of evil beings who follow the word of "the Dark
Yabu" (ahem) overthrew the world of Vexx and his people.
Captured along with his grandfather, the aging "guardian of
Overwood", Vexx sees his fellow villagers either imprisoned or
murdered. Unable to stand it any longer (picture William Shatner
getting worked up: I…just…can’t…STANDITANYMORE!")
Vexx escapes due to the sacrifice of his grandfather. In his flight,
Vexx just happens to stumble across the "legendary Astani War
Talons". With them, Vexx somehow suddenly has the power to stop
the Dark Yabu and avenge his people. Riiiight. The bottom line is,
if we are to go by the intro, Vexx is nothing more than
D&D for kids with their brains sufficiently addled by the
pernicious influence of Disney. We are presented with a positively painful
overwrought intro, read earnestly by some crappy children’s author
over Disney-style cheese animation, telling a Baldur’s Gate
style story of…well, absolutely nothing; but you just know somebody’s
going to end up gushing ecstatically about how deep and profound
this crap is. Yabu yabu!
Should one make
it through this tomfoolery without immediately heading for the place
of purchase to demand a refund, the first thing the intrepid gamer
has to deal with doesn’t exactly clear the waters. A Crash
Bandicoot style training level finds Vexx’s human counterpart
learning his/her chops to the accompaniment of some ridiculously
incongruous, tacky "dramatic" Hollywood music. I guess the
closest parallel I can come up with is the late Jim Henson’s The
Dark Crystal, but that was far, far better than this dross).
Doubtless, a fair portion of the game’s intended audience has by
now given up on it, or skipped through in disgust, but hold: more
adventure awaits!
There are nine
playable worlds in Vexx; each split into several
levels/areas. In each of these, your goal is to find a rather
Fulcian beating heart (complete with severed arterial extensions,
and pulsating rather grotesquely for an ostensible children’s
platformer). Apparently, these "shadowraith" hearts are
necessary to help power various portals that allow you access into
other worlds. Basically this is a fancy way of saying that you can’t
get to the next level without reaching said level’s goal – like
the rest of the game, a bunch of fancy BS attempting to put a glossy
sheen on the bland averageness of what amounts to a very standard
platformer). Unfortunately, most of the hearts are located fairly
proximate to each other, so you end up running the same paths over
and over. As one might expect, this sort of thing tends to make the
levels a bit repetitive.
It seems that
all platformers, since the onslaught of the N64, fall under the
curse of the spastic drunken camera, and Vexx is no
exception. During certain sequences the camera will track Vexx
fairly well, but God help you if you have to pass too close to a
wall or need to adjust your view for a tough jump. This is when the
camera will decide to spin wildly and rotate or sweep circuitously
at all sorts of bizarre angles, pointing your view anywhere but
where the game dictates you actually need to see. Much like
my favorite seasick platformer, Castlevania 64, manually
adjusting the camera only corrects the view to where you want it for
a half second, before spinning back to it’s previous inane view
(or in some cases, an even worse one).
Aside from the
opening animation there are few scenes in Vexx involving any
voice acting at all, which is a good thing, since said voice acting
isn’t exactly top notch. Mercifully, once the cut scenes end, all
you hear is Vexx grunting as he works his way through each level.
Tech geeks with state of the art sound systems should be ecstatic to
hear that Vexx supports Dolby Pro Logic II, so you can hear
him grunt at you in 5.1. WOW! Sign me up, quick!

Like all too
many games in current release, Vexx would have been
considered a great looking game, if it were released a year or two
ago, on the N64 or even Dreamcast. As a Next-Gen platformer, Vexx
just doesn’t hold up. Graphically speaking the game looks OK, for
the genre, but there’s little significant improvement over such
N64 favorites as Conker. Some nice graphic touches here and
there (water, the rippling haze effect of the portals, akin to the
"behind the mirror" effect in John Carpenter’s
fascinating Prince of Darkness), rather than setting the
standard, appear to have been thrown in to spice up the dross of the
overall layout, feel, and character design. Granted, the frame rate
runs a bit smoother, and there are a few technical upgrades (such as
said shimmering portals), but there’s nothing here to write home
about. One neat thing about Vexx (you knew there had to be something,
didn’t you?) is that you’re able to change the time of day in
the game. Again, it’s not particularly significant (nothing
wonderful happens based on the time of day), but it’s fun to see
how the landscape and monsters change once it becomes night.
Once things
actually get going in Vexx (which takes longer than you might
suppose), you’ll probably start to enjoy the game a great deal if
you were interested enough to purchase or rent it in the first
place. Unfortunately, one of the first hearts to be retrieved is in
an area that requires a lot of jumping and perfect timing (mind you,
this is in conjunction with the queasy camerawork we discussed
earlier). Let me warn you, falling to the bottom of the level (or
damn close to it) a few too many times right off the bat will make
you seriously consider whether to dump the game before you even
really get started. Vexx goes from challenging to frustrating
far too early in the game, thereby running a very high risk of
turning people off (especially younger gamers). If you persevere,
the next levels will fly by with little trouble and the game will
seem fun again. And this, while a bit extreme in throwing down the
gauntlet so early on, seems to be a problem with a few too many
games lately. Developers appear more interested in making something
extremely difficult and frustrating rather than fun and diverting
(the sign of a true geek – making everything incomprehensible and
useless to anyone who’s not "hardcore" or an
"insider"). And all things considered, they’d better
watch out, lest they get their wish. If the trend continues, there
won’t be any audience left but the "hardcore
insiders". And a couple of hundred computer nerds slapping each
other on the back between snorts do not a profit make.
Highs:
- Amusing for
platform junkies
- Huge world to
explore
- Controls
aren't bad - fairly responsive
Lows:
- The cameras.
Perfectly horrible computer-misdirected camera nausea makes
movement in spots requiring any sort of precision extremely
difficult.
- Nothing like
anthropomorphism. A cast of monkeys, boars, and squirrels. Can
you say "Disney"?
- The
introductory cutscenes. Beyond what I mentioned earlier, Vexx
contains some of the worst voice acting ever (and yes, that
includes Shenmue). My favorite was "Old Darby"
(Darby Crash, he ain't) – some 35 year old yuppie talking out
the corner of his mouth in a sad attempt to approximate the
intonations of the aged. His disembodied head threatens to
accompany you throughout the course of the game, reappearing
periodically lest you miss his endearing presence and doubtless
Oscar-winning performance. Thankfully, at least in my game thus
far, I never caught sight of the sorry bastard again. Good
riddance, I tell you!
- The sound. In
keeping with an annoying cinematic trend, the dialogue is kept
relatively low, while the moronic sound effects you could do
without are jacked to earsplitting, floor shaking levels. It’s
clear Acclaim thought they had a real epic on their hands here.
Final Verdict:
The
once-freakish heights of popularity of the platformer have plummeted
in recent years due to some pronounced graphical innovations better
showcased in other, more "realistic" genres.
Unfortunately, the 3D platformer has failed to follow suit; some
decidedly minor, halfhearted efforts to incorporate prevailing
technological standards merely seem awkward in the bulbous, day-glow
setting of what are still essentially N64 games in the Next-Gen era.
Those who cling to their earlier love of the platform genre should
enjoy Vexx. If you disregard its many limitations and
missteps, at heart, it’s a solid 3D platformer.
Where it makes
its biggest misstep is in it’s introductory cutscenes, a sorry
attempt at creating depth and a "meaningful" plot in the
wake of the recent, somewhat unexpected resurgence in popularity of
Tolkien. More reminiscent of Maximo (without the fun) and Toejam
and Earl (without the humor) than The Lord of the Rings,
this wannabe RPG for morons comes off instead like a poor cousin to Donkey
Kong Country. N64 based its entire failed history on kids’
games like this. You’d think everyone else, if not Nintendo
themselves, would have learned from that. The crowd that
spontaneously orgasms over kindergarten-level crap like Shrek
and Monsters Inc. should enjoy this. Everyone else over the
age of 10 should steer clear.
Overall Score:
6.0
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