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Review
By: Christopher
Coey
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| Developer: |
Nintendo |
| Publisher: |
Nintendo |
| #
of Players: |
1 |
| Genre: |
Adventure |
| ESRB: |
Everyone |
| Date
Posted: |
10-7-01 |
I don't say
things like what I'm about to say often. Nor do I take statements
like these lightly: This could be the best adventure game of all
time.

Unlike FAR too
many of today's adventure and RPGs, this one isn't saddled down with
a gratuitous amount of CGI cut-scenes. There are no random battles.
You don't need to slaughter countless minions to raise your
experience levels. There is just gameplay. Loads and loads of
gameplay. But not the repetitive: trudge through a dungeon to find
the exit, find the next dungeon, repeat; that we see so often. Majora's
Mask never gets boring. A lot of the time when reviewing games,
particularly second rate games, I find myself asking the question
"will this EVER end?" That never happened here. It's clear
when and where the game WILL end. But there's a lot of things you
need to do before you get there.
The IDEA behind
this game is brilliant. The world will end in three days, when a
huge celestial object crashes into the planet. I know you're
thinking Armageddon, but the game is more like Groundhog's Day. See,
at the end of three days, you start all over, at 'The dawn of the
first day', and live the same three days over again. It may not be
the first time anyone has thought of it, but it's the first time
I've seen it in a game.
All of the
characters and events in the game have a preset three-day cycle.
They go about their daily routines over and over again, unless
interrupted by you, or some set of events that you've put into
motion THIS time around.
What may turn
some people away from this game is that it IS a Zelda title. For me,
I love the series. But I know others find the games cater too much
to a younger audience. So what if the celestial object in the game
is the moon, which happens to have a big face on it, and not a Texas
sized meteor. And maybe the entire planet isn't at stake, just your
part of the country. And there are some very cartoon-like
characters. But take that all away, and you still have an amazing
gaming experience that would impress the most jaded, 'I only play
mature games', gamer.
I for one love
the Zelda series, and all that comes along with it. Cartoon
characters and all. I was a little thrown off that in this
particular game, there is no Zelda. I've played all the games in the
series, and although I might not follow the lore as closely as some
(see VGF network website Nintendo Land),
I kinda missed the "save the princess" angle. Maybe I
missed something and one of the characters 'becomes' princess Zelda
in the future [please E-Mail me if anyone knows otherwise].

One of the
problems that many adventure titles suffer from is monotony. Let's
face it, some of the coolest and most innovative things in any new
game quickly become tiresome after a few hours of play. And any
adventure title should last more than a just few hours. Designers
have always had a difficult time with this fact. Some ignore it,
other simply end the game prematurely (thereby not allowing the game
to get monotonous, but also cheating gamers out of more gameplay).
Nintendo has implemented some brilliant ideas into the N64 Zelda
titles. The game's structure is fluid. Meaning, it changes as the
game progresses. In the beginning, it's up to you to find and
explore any new areas. The quest IS the exploration. Later, however,
once you've explored most areas, and have the lay of the land, it
would be quite boring to have to travel (on foot, or by trusty
steed) across the vast world. Conveniently, just as the game risks
becoming a little tiresome, Link discovers a way to warp from area
to area. Thus, the old problem of "I've finally found the quest
item I was looking for, and now I need to get HERE. But HERE is
really far away" (remind anyone else of Resident Evil?)
The graphics are
a little blocky, but still up to standards of the best N64 games.
Unfortunately, until the Gamecube is released, Nintendo fans will
just have to look at the graphics on PCs and other next generation
consoles and wait patiently for the next coming (of Nintendo
consoles that is.) The score is excellent, and the familiar old
sounds straight from the days of the original Legend of Zelda
are still there. Somehow that sound that you hear in Zelda titles
when you discover a secret passage under a blown up boulder, or from
behind a crack in the wall, is still very rewarding. I half expect
to hear it when I'm playing OTHER adventure titles. I guess that's
yet another thing that makes this series so good. And Majora's mask
is by far the best of this great series.
Highs:
- Gameplay,
gameplay, gameplay
- Incredible,
intelligent story
- Cool concept
- Great music
Lows:
- Not really an
adult game
- Some puzzles
unnecessarily difficult
Final Verdict:
Non-Linear
doesn't quiet encompass how epic this title really is. When you
begin the game, you are thrown into a world filled with people,
events, and stories. And just as every adventure title should be,
Majora's Mask is all about exploring and gameplay. Pure gameplay.
Admittedly, you do have to complete the main 'dungeons' in a certain
order. But it's not an arbitrary order. It's a tightly knit story
where one quest leads to another. Overall this game has great
puzzles, a great story, it's the perfect length, and has everything
a gamer could want in an adventure title. Simply the best.
Overall Score:
10
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